Sixteen game on the multiplayer slow game server

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#181 Post by Oberlus »

drkosy wrote: Sat Jun 05, 2021 11:13 amit's not exactly written in the pedia and I don't scan all focs-files for numbers
I know. Documentation of the new features is still minimal and incomplete. So scanning focs files is the only way to be sure what something will do.

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#182 Post by Oberlus »


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drkosy
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Re: Sixteen game on the multiplayer slow game server

#183 Post by drkosy »

I don't exactly know what you like me to say, but if the game for me is over soon, at least I can enjoy my holiday on August without thinking about freeorion :wink:
Want some fresh experience? Try Kosymod

wobbly
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Re: Sixteen game on the multiplayer slow game server

#184 Post by wobbly »

Is the server actually working? Just tried logging in and I'm getting a blank screen

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#185 Post by Oberlus »

drkosy wrote: Sun Jun 06, 2021 2:15 pm
I don't exactly know what you like me to say, but if the game for me is over soon, at least I can enjoy my holiday on August without thinking about freeorion :wink:
:lol: :lol: :lol: :wink:
Nothing, just telling you that the turn time was getting close to the end in a supposedly funny way (I love that TV series), no intended pressure (I suspected you were enjoying sun and sunday and that you wouldn't read this or connect to server until you're ready).

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#186 Post by Oberlus »

wobbly wrote: Sun Jun 06, 2021 3:03 pm Is the server actually working? Just tried logging in and I'm getting a blank screen
Me too. I guess it needs a restart when o01eg is around.

//Edit: new turn began, but I still get the black screen on connection (waiting for a while still blank)//

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Re: Sixteen game on the multiplayer slow game server

#187 Post by o01eg »

Restarted server but got issue with xmpp bot. Only e-mail works.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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drkosy
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Re: Sixteen game on the multiplayer slow game server

#188 Post by drkosy »

Nothing, just telling you that the turn time was getting close to the end in a supposedly funny way
It was more enjoying family life :D In germany it's cloudy and rainy so I can't enjoy the sun at the moment :roll:
Want some fresh experience? Try Kosymod

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Re: Sixteen game on the multiplayer slow game server

#189 Post by o01eg »

XMPP is fixed too.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#190 Post by LienRag »

Wow, Wobbly, abandoning your outpost the exact turn I capture it, that is some hardcore mastery of the game !
GG !

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Re: Sixteen game on the multiplayer slow game server

#191 Post by wobbly »

LienRag wrote: Tue Jun 08, 2021 5:44 pm Wow, Wobbly, abandoning your outpost the exact turn I capture it, that is some hardcore mastery of the game !
GG !
On the contrary, you abandoned it!

So turns out the current implementation is functionally buggy,

"This building needs 2 turns to prepare dismantling the outpost. If dismantling is prepared it takes an uninterupted turn without battles happening to completely abandon the outpost"

So the thing is LRs ship arrive just in time to prevent the abandon, but as soon as he invades... well now there is no combat and he inherits the prepared abandon building and immediately it disappears (along with his troopers).

Well this partially makes up for all those Sly I evac-ed to LRs planet by accident. By the way Yarak alpha I and Yarak alpha 2 are similarly rigged. You may be able to save 1 if you are clever about it.

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Re: Sixteen game on the multiplayer slow game server

#192 Post by wobbly »

Is anyone else getting sitreps for combats they can't see? I got one for an L29Ah planet. Neither me or o01eg have a scout in range.

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#193 Post by LienRag »

I believe that I got the same sitrep.

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#194 Post by LienRag »

wobbly wrote: Tue Jun 08, 2021 5:57 pm "This building needs 2 turns to prepare dismantling the outpost. If dismantling is prepared it takes an uninterupted turn without battles happening to completely abandon the outpost"
In my test games (on Ophiuchus' edge snap, though) it took more than two turns to evacuate an outpost ? Way more, I believe (though I didn't care that much so I didn't count precisely).

wobbly wrote: Tue Jun 08, 2021 5:57 pm By the way Yarak alpha I and Yarak alpha 2 are similarly rigged. You may be able to save 1 if you are clever about it.
Thanks for the tip, we'll see if I'm clever enough to make good use of it...

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Geoff the Medio
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Re: Sixteen game on the multiplayer slow game server

#195 Post by Geoff the Medio »

LienRag wrote: Tue Jun 08, 2021 7:43 pmI believe that I got the same sitrep.
Did everyone get it, or just a few random people? Were there more than 2 empires (or empires and AI stuff) in the combat or in the system?

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