I know. Documentation of the new features is still minimal and incomplete. So scanning focs files is the only way to be sure what something will do.
Sixteen game on the multiplayer slow game server
Moderator: Oberlus
Re: Sixteen game on the multiplayer slow game server
I don't exactly know what you like me to say, but if the game for me is over soon, at least I can enjoy my holiday on August without thinking about freeorion
Want some fresh experience? Try Kosymod
Re: Sixteen game on the multiplayer slow game server
Is the server actually working? Just tried logging in and I'm getting a blank screen
Re: Sixteen game on the multiplayer slow game server
Nothing, just telling you that the turn time was getting close to the end in a supposedly funny way (I love that TV series), no intended pressure (I suspected you were enjoying sun and sunday and that you wouldn't read this or connect to server until you're ready).
Re: Sixteen game on the multiplayer slow game server
Restarted server but got issue with xmpp bot. Only e-mail works.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Sixteen game on the multiplayer slow game server
It was more enjoying family life In germany it's cloudy and rainy so I can't enjoy the sun at the momentNothing, just telling you that the turn time was getting close to the end in a supposedly funny way
Want some fresh experience? Try Kosymod
Re: Sixteen game on the multiplayer slow game server
XMPP is fixed too.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Sixteen game on the multiplayer slow game server
Wow, Wobbly, abandoning your outpost the exact turn I capture it, that is some hardcore mastery of the game !
GG !
GG !
Re: Sixteen game on the multiplayer slow game server
On the contrary, you abandoned it!
So turns out the current implementation is functionally buggy,
"This building needs 2 turns to prepare dismantling the outpost. If dismantling is prepared it takes an uninterupted turn without battles happening to completely abandon the outpost"
So the thing is LRs ship arrive just in time to prevent the abandon, but as soon as he invades... well now there is no combat and he inherits the prepared abandon building and immediately it disappears (along with his troopers).
Well this partially makes up for all those Sly I evac-ed to LRs planet by accident. By the way Yarak alpha I and Yarak alpha 2 are similarly rigged. You may be able to save 1 if you are clever about it.
Re: Sixteen game on the multiplayer slow game server
Is anyone else getting sitreps for combats they can't see? I got one for an L29Ah planet. Neither me or o01eg have a scout in range.
Re: Sixteen game on the multiplayer slow game server
I believe that I got the same sitrep.
Re: Sixteen game on the multiplayer slow game server
In my test games (on Ophiuchus' edge snap, though) it took more than two turns to evacuate an outpost ? Way more, I believe (though I didn't care that much so I didn't count precisely).
Thanks for the tip, we'll see if I'm clever enough to make good use of it...
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich