Sixteen game on the multiplayer slow game server

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#196 Post by Oberlus »

Geoff the Medio wrote: Wed Jun 09, 2021 1:35 pm Did everyone get it, or just a few random people? Were there more than 2 empires (or empires and AI stuff) in the combat or in the system?
On turn 82 I got this:

Code: Select all

At Mbyja alpha: the L29Ah planet Mbyja alpha I was attacked.
That's all.

I don't have a combat sitrep to see the log.
I don't think Dani (my ally) had any ship in there are the time, so probably I should not see it that sitrep.

Ophiuchus
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Re: Sixteen game on the multiplayer slow game server

#197 Post by Ophiuchus »

wobbly wrote: Tue Jun 08, 2021 5:57 pm "This building needs 2 turns to prepare dismantling the outpost. If dismantling is prepared it takes an uninterupted turn without battles happening to completely abandon the outpost"

So the thing is LRs ship arrive just in time to prevent the abandon, but as soon as he invades... well now there is no combat and he inherits the prepared abandon building and immediately it disappears (along with his troopers).
Probably it is missing captureresult = Destroy
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Look, ma... four combat bouts!

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Re: Sixteen game on the multiplayer slow game server

#198 Post by wobbly »

Ophiuchus wrote: Wed Jun 09, 2021 5:45 pm
wobbly wrote: Tue Jun 08, 2021 5:57 pm "This building needs 2 turns to prepare dismantling the outpost. If dismantling is prepared it takes an uninterupted turn without battles happening to completely abandon the outpost"

So the thing is LRs ship arrive just in time to prevent the abandon, but as soon as he invades... well now there is no combat and he inherits the prepared abandon building and immediately it disappears (along with his troopers).
Probably it is missing captureresult = Destroy
It's also missing something to prevent you building 2 of them at the same location by accident.

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Re: Sixteen game on the multiplayer slow game server

#199 Post by o01eg »

I didn't get that sitrep but I suppose there some reason to get it.
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Geoff the Medio
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Re: Sixteen game on the multiplayer slow game server

#200 Post by Geoff the Medio »

o01eg wrote: Wed Jun 09, 2021 7:54 pmI didn't get that sitrep but I suppose there some reason to get it.
My guesses are mixing up empire ids with player ids somewhere, having some case that treats "more than 2 empires / neutrals" as equivalent to "every empire", or mixing up "which empire has visibility of stuff in this combat when it happens" with "which empire has ever seen any of the objects that are now involved in the combat". A save that reproduces the issue would probably be helpful to diagnose.

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Re: Sixteen game on the multiplayer slow game server

#201 Post by o01eg »

Geoff the Medio wrote: Thu Jun 10, 2021 9:03 am
o01eg wrote: Wed Jun 09, 2021 7:54 pmI didn't get that sitrep but I suppose there some reason to get it.
My guesses are mixing up empire ids with player ids somewhere, having some case that treats "more than 2 empires / neutrals" as equivalent to "every empire", or mixing up "which empire has visibility of stuff in this combat when it happens" with "which empire has ever seen any of the objects that are now involved in the combat". A save that reproduces the issue would probably be helpful to diagnose.
How can I send you saves?
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Geoff the Medio
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Re: Sixteen game on the multiplayer slow game server

#202 Post by Geoff the Medio »

o01eg wrote: Thu Jun 10, 2021 11:34 amHow can I send you saves?
Easiest would probably to put them somewhere obscure on your server that can be accessed publically and send me a link a private message.

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drkosy
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Re: Sixteen game on the multiplayer slow game server

#203 Post by drkosy »

I don't have a combat sitrep to see the log.
That siterep existed two turns, because I capured an outpost of L29Ah. So I actually got the message but that's all right...

By the way: Is there any possibility to stop an once built evacuation system? E.g. if you notice that there is not enough spare room for all of the colonist?
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Re: Sixteen game on the multiplayer slow game server

#204 Post by Oberlus »

drkosy wrote: Thu Jun 10, 2021 3:18 pm Is there any possibility to stop an once built evacuation system? E.g. if you notice that there is not enough spare room for all of the colonist?
Try scrapping the building.

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Geoff the Medio
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Re: Sixteen game on the multiplayer slow game server

#205 Post by Geoff the Medio »

Geoff the Medio wrote: Thu Jun 10, 2021 1:13 pm
o01eg wrote: Thu Jun 10, 2021 11:34 amHow can I send you saves?
Easiest would probably to put them somewhere obscure on your server that can be accessed publically and send me a link a private message.
Seemingly fixes it
on master: https://github.com/freeorion/freeorion/ ... _on_master
on 4f04bdc: https://github.com/freeorion/freeorion/ ... recipients

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Re: Sixteen game on the multiplayer slow game server

#206 Post by wobbly »

I'm noticing a secondary problem to game speed that seems to go a little like this:

Free Orion Developers: "Lets add mechanics that hinder spamming colonies on every planet in the universe"

Free Orion Players: "Lets spam colonies on every planet in the universe and never actually go to war"

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Re: Sixteen game on the multiplayer slow game server

#207 Post by o01eg »

Geoff the Medio wrote: Fri Jun 11, 2021 10:05 am
Geoff the Medio wrote: Thu Jun 10, 2021 1:13 pm
o01eg wrote: Thu Jun 10, 2021 11:34 amHow can I send you saves?
Easiest would probably to put them somewhere obscure on your server that can be accessed publically and send me a link a private message.
Seemingly fixes it
on master: https://github.com/freeorion/freeorion/ ... _on_master
on 4f04bdc: https://github.com/freeorion/freeorion/ ... recipients
Nice, I'll update it soon.
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Re: Sixteen game on the multiplayer slow game server

#208 Post by o01eg »

Updated server with this fix.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
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Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-07.15cf063.
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drkosy
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Re: Sixteen game on the multiplayer slow game server

#209 Post by drkosy »

Try scrapping the building.
Actually this was to easy for me to think of... Just try it on a single player game and it works greatly :)
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LienRag
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Re: Sixteen game on the multiplayer slow game server

#210 Post by LienRag »

I probably won't be able to play before tomorrow evening, so to avoid losing a turn I gave my orders, clicked on "turn" and then on "revise turns".
My apologies for the delay.
If I happen to be able to play tomorrow morning or this evening, then I'll finalize my orders as soon as I know it.

If everybody has played their turn in an hour (give or take - when I'll leave home) then I'll play both turns though I won't finalize the second one.

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