Eighteenth game on the multiplayer slow game server

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#46 Post by LienRag »

LienRag wrote: Wed Dec 01, 2021 2:16 pm I agree to play if I get a defenseless native in my homeworld system...
My wish was granted but how are we already on turn 249 ?

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#47 Post by Oberlus »

LienRag wrote: Wed Dec 01, 2021 3:50 pm how are we already on turn 249 ?
It's the test game. Every game has first a test game, with an extra AI and turns every 5 minutes, that usually lasts for 24 h.
o01eg always announces the beginning of test and actual games in the relevant thread.
This is the same as in every other game you've joined in the past.

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#48 Post by LienRag »

It's the second test game that I join, so I know I would jump in later than turn 1, but 249 seemed a lot to me.. Haven't you started yesterday ?

PS: Can I keep my fourty-seven in the real game when it starts ?

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#49 Post by Oberlus »

LienRag wrote: Wed Dec 01, 2021 3:41 pm
Ophiuchus wrote: Wed Dec 01, 2021 2:25 pm Well, it needs to be build and published first. If you look at the snap thread, that didnt happen
That was actually my question in post #35...
Not really. You asked:
LienRag wrote: Wed Nov 24, 2021 11:33 pm once the new test build is launched, it'll be automatically on the right snap channel, so I'll just have to snap refresh to get it ?
The snap test build is what Ophiuchus builds, it's not automatic. What is automatic is the snap refresh, I think.
So I guess you wanted to ask "Once the Windows test build is launched, it'll be automatically on the right snap channel?", to what Ophiuchus would have answered "No, I have to do the build for the snap" or something like that.

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#50 Post by Oberlus »

LienRag wrote: Wed Dec 01, 2021 4:08 pm It's the second test game that I join, so I know I would jump in later than turn 1, but 249 seemed a lot to me.. Haven't you started yesterday ?
One turn every 5 minutes, 12 turns per hour, 288 turns per day.

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#51 Post by LienRag »

Oberlus wrote: Wed Dec 01, 2021 4:11 pm One turn every 5 minutes, 12 turns per hour, 288 turns per day.
Oh !
Indeed, my math skills are pretty poor then.

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#52 Post by o01eg »

I started new test game with check for planet's species before assign native. Somehow only AI home system checks when generator checks for native planets.
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Re: Eighteenth game on the multiplayer slow game server

#53 Post by o01eg »

I solved native species issue on the server so we don't need to re-roll new galaxy.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Re: Eighteenth game on the multiplayer slow game server

#54 Post by Oberlus »

o01eg wrote: Wed Dec 01, 2021 6:43 pm I solved native species issue on the server so we don't need to re-roll new galaxy.
Great!

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Re: Eighteenth game on the multiplayer slow game server

#55 Post by Oberlus »

When do we start actual game?

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#56 Post by o01eg »

Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#57 Post by Oberlus »

LienRag, o01eg and TheSilentOne vs Ophiuchus, wobbly and me.

DAKKA DAKKA

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#58 Post by LienRag »

Fusion Generation needs a Stability of 18 to give a bonus ?
WTF ? Or is it just a documentation mistake ?

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#59 Post by Oberlus »

Documentation is fine (kudos for Ophiuchus implementation of named values):
https://github.com/freeorion/freeorion/ ... cs.txt#L17

I also think 18 seems too high.

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#60 Post by LienRag »

Has scouting changed the way it works ?
IIRC a scout in transit didn't see anything, only when he reached a node (star or empty space) did he get vision of his surroundings.
Now I get information about star systems (star, planet, monsters) that my scout is approaching, before he reaches it.

Obviously it's more realistic in a way, but it's also way poorer tactically as the old system allowed to dance around enemy detection, which was quite fun and could have major strategic consequences.

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