Eighteenth game on the multiplayer slow game server

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o01eg
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Eighteenth game on the multiplayer slow game server

#1 Post by o01eg »

17th game encountered some errors so will be finished quickly. Next game will continue to polish future 0.5.0 release. Weekly test build version is 2021-11-27.cd8138e.

Before start there will be two days with two test game with 5 minutes turn. Turn limit is 48 hours. Test games will be started 30th November and actual game will be started 2nd December.

Changes from previous game:
  • 2 fixed random teams.
  • Diplomacy changes disabled.
Currently there are 6 registered players:
o01eg
Oberlus
wobbly
Ophiuchus
TheSilentOne
LienRag
Last edited by o01eg on Tue Nov 30, 2021 6:31 pm, edited 6 times in total.
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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#2 Post by LienRag »

I can play if you don't mind me playing around one turn a day.

Of course I will play only if it's either "fixed teams" or "highlander".

Anyway I didn't follow closely the game evolution so I probably won't play very well (if you're interested in me joining the game).

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#3 Post by Oberlus »

LienRag wrote: Sun Nov 07, 2021 9:03 pm I can play if you don't mind me playing around one turn a day.

Of course I will play only if it's either "fixed teams" or "highlander".

Anyway I didn't follow closely the game evolution so I probably won't play very well (if you're interested in me joining the game).
I think no one will complain with 1 turn a day. Join.

I have no problem with making it fixed teams.

Most of us are playing bad (or horribly, in my case). Wobbly is killing it this time.

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#4 Post by Oberlus »

LienRag wrote: Sun Nov 07, 2021 9:03 pm.
Could we make it 3 teams of 2 players? (random)

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#5 Post by o01eg »

Oberlus wrote: Mon Nov 08, 2021 3:29 pm
LienRag wrote: Sun Nov 07, 2021 9:03 pm.
Could we make it 3 teams of 2 players? (random)
No, team placement works only for 2 teams.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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wobbly
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Re: Eighteenth game on the multiplayer slow game server

#6 Post by wobbly »

o01eg wrote: Mon Nov 08, 2021 4:37 pm
Oberlus wrote: Mon Nov 08, 2021 3:29 pm
LienRag wrote: Sun Nov 07, 2021 9:03 pm.
Could we make it 3 teams of 2 players? (random)
No, team placement works only for 2 teams.
Can you manually set it? roll a die or something?

Anyway I'm fine with 2 x 3 or 3 x 2. Whichever.

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#7 Post by o01eg »

wobbly wrote: Tue Nov 09, 2021 1:05 pm
o01eg wrote: Mon Nov 08, 2021 4:37 pm
Oberlus wrote: Mon Nov 08, 2021 3:29 pm
Could we make it 3 teams of 2 players? (random)
No, team placement works only for 2 teams.
Can you manually set it? roll a die or something?

Anyway I'm fine with 2 x 3 or 3 x 2. Whichever.
I can set it manually but some last team games I just used a code for a random distribution. It's a quicker and simpler than arrange teams by hand.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#8 Post by LienRag »

Just so there's no misunderstanding later, "fixed teams" means in my book "only one team can win".
I guess that it's obvious with two teams, but that should be the rule even with more teams.

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#9 Post by o01eg »

Yep, with teams only one team can win.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Re: Eighteenth game on the multiplayer slow game server

#10 Post by o01eg »

Test game started with weekly test build 2021-11-16.6c3d9f1.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ophiuchus
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Re: Eighteenth game on the multiplayer slow game server

#11 Post by Ophiuchus »

Note both PRs and other stuff landed.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#12 Post by Oberlus »

Great! I didn't have the time to check that out.

o01eg
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Posts: 2004
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Re: Eighteenth game on the multiplayer slow game server

#13 Post by o01eg »

Some effects on Stability and Influence have empty names
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Posts: 2004
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Re: Eighteenth game on the multiplayer slow game server

#14 Post by o01eg »

Effect in Stability: "Likes o01eg policy ERROR: BLD_SHIPYARD_ORBITAL_DRY"
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighteenth game on the multiplayer slow game server

#15 Post by o01eg »

TheSilentOne and LienRag, could you login on the server?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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