Have you looked at the Quick Play Guide? It covers most or all of what you suggest should be in a tutorial...muxec wrote:My brief vision of tutorial suggestion:
The queue is going to stay global, as that's a fairly significant design decision for FreeOrion. Could you elaborate on what is "MOO3 style" about it, and why this is bad, though?Things I dislike about production queue:
It is global and it's MOO3 style.
How would you change it so it is more intuitive?The way to select a system to build in is not intuitive in curent UI.
Why is this necessary? You can just switch over to the production screen, which essentially is the system sidepanel with some extra windows that let you see what you're building. If it was possible to enqueue from the sidepanel without opening the whole production screen, we'd need some way to list all the buildable things at a planet. How would you suggest doing this?UI feature request: ability to add to global queue from the planet/system screen.
In general, IMO there needs to be more visual feedback during the production order-giving process, such as greying out or disabling production locations that can't accept a selected production item, or greying out items that can be produced at a selected location. A bigger and more prominent indication of what production location is selected would help, and the current system of building multiple copies of things is lacking. We also need to show completed and in-progress buildings on the sidepanel. Most of this was suggested by me on this thread, but need(s/ed) someone to make it look nice.