Twentieth game on the multiplayer slow game server
Moderator: Oberlus
Re: Twentieth game on the multiplayer slow game server
Thats interesting - in multiplayer games, I assume we cant see the graphs or is that bug?
Re: Twentieth game on the multiplayer slow game server
it has to be turned off. (o01eg usually does this)
"good news" everybody - i found and fixed the bug responsible for the launch capacity glitch.
the bad news is that it probably lurks in your build for all effects setting some ship part meters (depending on the exact invariants of the effect).
the code path which triggers the bug: if there is more than one target, and the valueref is not target invariant and the valueref is not a SimpleIncrement.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Twentieth game on the multiplayer slow game server
Can I get that in english please?Ophiuchus wrote: ↑Thu May 12, 2022 8:48 pm "good news" everybody - i found and fixed the bug responsible for the launch capacity glitch.
the bad news is that it probably lurks in your build for all effects setting some ship part meters (depending on the exact invariants of the effect).
the code path which triggers the bug: if there is more than one target, and the valueref is not target invariant and the valueref is not a SimpleIncrement.
Does it still only occur if Flanking is being used as a policy?
Re: Twentieth game on the multiplayer slow game server
Well we are only 3 turns in - if we are going to do it, now is the time - I am in favour of restart
Re: Twentieth game on the multiplayer slow game server
Will it work if I only rebuild server? Those changes affect common code.
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Re: Twentieth game on the multiplayer slow game server
Those changes don't affect saves so we could continue the game.
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Re: Twentieth game on the multiplayer slow game server
So we continue this game and then switch to next weekly test builds? That sounds great.
Re: Twentieth game on the multiplayer slow game server
It still possible other changes will be merged until next weekly test build.
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Re: Twentieth game on the multiplayer slow game server
I could restart the server with this fix. Not sure what to do if client part should be synchronized.
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Re: Twentieth game on the multiplayer slow game server
I suppose client will show incorrect result of effects.
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Re: Twentieth game on the multiplayer slow game server
But only for those that were incorrect due to a (then fixed) bug?
I mean: continue playing, next week update server and clients to weekly test build,continue playing (maybe one turn of wrong calculations while adjusting game state to not-bugged calculations) or restart game if save compatibility gets broken.
Re: Twentieth game on the multiplayer slow game server
We're three turns in, we probably should restart.
I had an interesting start, though...
I had an interesting start, though...