LienRag wrote: ↑Thu Jul 28, 2022 10:13 am
Daybreak wrote: ↑Thu Jul 28, 2022 9:46 am
A lot of players will go for asteroid hulls, to fight off monsters, if that helps.
It is my opinion that it doesn't help the enjoyment of the game to be given results rather than how to find them.
I.e, "try to diversify your strategy" is a good advice, "use that strategy" is depriving the reader of finding it himself.
Sometimes you need a hint - he will still need to investigate how to achieve that.
When I started playing I found a youtube video about what to put into my tech tree - at the time it helped immensely. Now I know how poor it really was, just like the starting guide, as it is now too old, here in the forums. At the end of the day, it still gave me a direction, instead of floundering around.
We have to be careful we do not inadvertently lose people who are lost, because we play god and assume they are ok with finding everything out themselves, because that is what we like. For example I give you a story of a pizza store - it was found that new staff making pizzas would put less of any ingredient they did not like, and more of any ingredient they did like.
Oberlus wrote: ↑Thu Jul 28, 2022 3:13 pm
Daybreak wrote: ↑Thu Jul 28, 2022 2:50 pm
Well it is an approximate by LR, and I think he is right. If the AI's were able to play better, then the turns would blow out exponentially.
No, he's not. Try it yourself, finish a game of 200 or 300 systems with 0.4.10 and with current master, then tell me.
You misssed the whole point - you are an exeperienced player, playing against AI's that play poorly.
Grey Area is an inexperienced player that got up to turn 1350 (Wow) which tells you two things
a) He is kind of doing ok overall; but
b) The AI's are bad, as an inexperienced player would never have got too that many turns, in the 4.9 version, where the AI's would have killed you off. Which as bad as they are, he is actually now experiencing.
Oberlus wrote: ↑Thu Jul 28, 2022 3:49 pm
When starting a game, you can set the cost factors of technologies, buildings, ship hulls and ship parts. If you lower the default values, e.g. from 2.0 to 1.0 for techs, and from 1.0 to 0.5 on the other three, you'll get a faster game.
Does not help with the influence facotor, now the biggest detriment to the game. Well not directly anyway - more ships means more territoy and natives conquered which may lead to better influence.