Twenty-first game on the multiplayer slow game server
Moderator: Oberlus
Re: Twenty-first game on the multiplayer slow game server
meh. I've got it now. Just some funniness with having multiple copies of freeorion around the place
Re: Twenty-first game on the multiplayer slow game server
A quick heads up for people who don't pay attention to the commit log, Krakens have a stealth bonus on gas giants now.
Re: Twenty-first game on the multiplayer slow game server
I think the changes are big enough to break AI? I get AI_ERROR - Requested integer XENOPHOBIC_SELF_TARGET_HAPPINESS_COUNT does not exist!
I guess even after fixing such technical thing, the AI would need to be "taught" how to handle the new meaning of xenophobic, perhaps on the receiving end of stability malus as well, and about new meaning of racial purity.
Obviously not relevant to current slow MP game, but not a straightforward task I imagine. May be too much of a feature creep for release? Hah, if only we could put the AI through some DeepMind MuZero treatment or something so it teaches itself rather than needing to be programmed. Some pipe dream
Re: Twenty-first game on the multiplayer slow game server
Yes, I didn't make any changes for AI.
On the TODO list now...
On the TODO list now...
Re: Twenty-first game on the multiplayer slow game server
Centralization doesn't unlock Imperial Regional Administrations anymore ?
Re: Twenty-first game on the multiplayer slow game server
Nopes.
Bureaucracy and Interstellar Infra. do it.
That was changed some two months ago, not long after we started 20th MP. It's been commented in the forums.
Bureaucracy and Interstellar Infra. do it.
That was changed some two months ago, not long after we started 20th MP. It's been commented in the forums.
Re: Twenty-first game on the multiplayer slow game server
But I did play my turn when I got the notification "you are last to play" ?
I was waiting for the notification of 10th turn start (as when I played there was still one who hadn't turned)...
Wonder why me validating my turn wasn't taken into account ?
I was waiting for the notification of 10th turn start (as when I played there was still one who hadn't turned)...
Wonder why me validating my turn wasn't taken into account ?
Re: Twenty-first game on the multiplayer slow game server
From other players perspective: you entered game, then disconnected, with your status as "not ready".
Maybe you decided to revise turn before disconnecting, then changed your mind and thought no other commands where needed, and disconnected without clicking again on turn button (since you did it once, there would be no "you sure to disconnect without playing your orders?" message, so you wouldn't notice your "not ready" status).
Or the same, but you did press the turn button a second time before disconnecting but client got disconnected before the order got to the server (can happen if the connection is poor) or when your client was already disconnected from a network error. In both these cases there wouldn't be any notification to the player, but you could see your status as "not ready" when disconnecting.
The workaround is to check out if your status is "ready" before disconnecting.
I hope you can see that part of the empires window...
Re: Twenty-first game on the multiplayer slow game server
Probably that.
Re: Twenty-first game on the multiplayer slow game server
Team laenfa is hoping this can be fixed on the server without a restart:
https://www.freeorion.org/forum/viewtop ... 28&t=12573
https://www.freeorion.org/forum/viewtop ... 28&t=12573
Re: Twenty-first game on the multiplayer slow game server
Didn't someone already research those techs with incorrect values?wobbly wrote: ↑Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:
https://www.freeorion.org/forum/viewtop ... 28&t=12573
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Twenty-first game on the multiplayer slow game server
Is that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?wobbly wrote: ↑Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:
https://www.freeorion.org/forum/viewtop ... 28&t=12573
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Twenty-first game on the multiplayer slow game server
Yeso01eg wrote: ↑Fri Sep 09, 2022 8:40 pmIs that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?wobbly wrote: ↑Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:
https://www.freeorion.org/forum/viewtop ... 28&t=12573
Re: Twenty-first game on the multiplayer slow game server
I'm not seeing it in anyone's researched tech list.
Looks correct, at least just eyeballing it.o01eg wrote: ↑Fri Sep 09, 2022 8:40 pmIs that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?wobbly wrote: ↑Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:
https://www.freeorion.org/forum/viewtop ... 28&t=12573