Twenty-first game on the multiplayer slow game server

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wobbly
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Re: Twenty-first game on the multiplayer slow game server

#136 Post by wobbly »

meh. I've got it now. Just some funniness with having multiple copies of freeorion around the place

wobbly
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Re: Twenty-first game on the multiplayer slow game server

#137 Post by wobbly »

A quick heads up for people who don't pay attention to the commit log, Krakens have a stealth bonus on gas giants now.

BlueAward
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Re: Twenty-first game on the multiplayer slow game server

#138 Post by BlueAward »

Oberlus wrote: Sat Sep 03, 2022 8:16 am A last note: my playtesting for this change was based on Stability Baseline = 0. So +3 is a plus.
I think the changes are big enough to break AI? I get AI_ERROR - Requested integer XENOPHOBIC_SELF_TARGET_HAPPINESS_COUNT does not exist!

I guess even after fixing such technical thing, the AI would need to be "taught" how to handle the new meaning of xenophobic, perhaps on the receiving end of stability malus as well, and about new meaning of racial purity.

Obviously not relevant to current slow MP game, but not a straightforward task I imagine. May be too much of a feature creep for release? Hah, if only we could put the AI through some DeepMind MuZero treatment or something so it teaches itself rather than needing to be programmed. Some pipe dream :)

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Oberlus
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Re: Twenty-first game on the multiplayer slow game server

#139 Post by Oberlus »

Yes, I didn't make any changes for AI.
On the TODO list now...

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#140 Post by LienRag »

Centralization doesn't unlock Imperial Regional Administrations anymore ?

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Re: Twenty-first game on the multiplayer slow game server

#141 Post by Oberlus »

Nopes.
Bureaucracy and Interstellar Infra. do it.

That was changed some two months ago, not long after we started 20th MP. It's been commented in the forums.

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Re: Twenty-first game on the multiplayer slow game server

#142 Post by Oberlus »

LienRag wrote: Sun Sep 04, 2022 10:25 am .
LienRag, missing in combat?
What about delegation? You can trust your partners.

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#143 Post by LienRag »

But I did play my turn when I got the notification "you are last to play" ?
I was waiting for the notification of 10th turn start (as when I played there was still one who hadn't turned)...

Wonder why me validating my turn wasn't taken into account ?

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Re: Twenty-first game on the multiplayer slow game server

#144 Post by Oberlus »

LienRag wrote: Wed Sep 07, 2022 11:38 am But I did play my turn
From other players perspective: you entered game, then disconnected, with your status as "not ready".
Maybe you decided to revise turn before disconnecting, then changed your mind and thought no other commands where needed, and disconnected without clicking again on turn button (since you did it once, there would be no "you sure to disconnect without playing your orders?" message, so you wouldn't notice your "not ready" status).
Or the same, but you did press the turn button a second time before disconnecting but client got disconnected before the order got to the server (can happen if the connection is poor) or when your client was already disconnected from a network error. In both these cases there wouldn't be any notification to the player, but you could see your status as "not ready" when disconnecting.

The workaround is to check out if your status is "ready" before disconnecting.
I hope you can see that part of the empires window...

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#145 Post by LienRag »

Oberlus wrote: Wed Sep 07, 2022 12:03 pm
Or the same, but you did press the turn button a second time before disconnecting but client got disconnected before the order got to the server (can happen if the connection is poor) or when your client was already disconnected from a network error.
Probably that.

wobbly
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Re: Twenty-first game on the multiplayer slow game server

#146 Post by wobbly »

Team laenfa is hoping this can be fixed on the server without a restart:

https://www.freeorion.org/forum/viewtop ... 28&t=12573

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Re: Twenty-first game on the multiplayer slow game server

#147 Post by o01eg »

wobbly wrote: Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:

https://www.freeorion.org/forum/viewtop ... 28&t=12573
Didn't someone already research those techs with incorrect values?
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Re: Twenty-first game on the multiplayer slow game server

#148 Post by o01eg »

wobbly wrote: Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:

https://www.freeorion.org/forum/viewtop ... 28&t=12573
Is that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

BlueAward
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Re: Twenty-first game on the multiplayer slow game server

#149 Post by BlueAward »

o01eg wrote: Fri Sep 09, 2022 8:40 pm
wobbly wrote: Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:

https://www.freeorion.org/forum/viewtop ... 28&t=12573
Is that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?
Yes

wobbly
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Re: Twenty-first game on the multiplayer slow game server

#150 Post by wobbly »

o01eg wrote: Fri Sep 09, 2022 8:18 pm Didn't someone already research those techs with incorrect values?
I'm not seeing it in anyone's researched tech list.
o01eg wrote: Fri Sep 09, 2022 8:40 pm
wobbly wrote: Fri Sep 09, 2022 6:38 pm Team laenfa is hoping this can be fixed on the server without a restart:

https://www.freeorion.org/forum/viewtop ... 28&t=12573
Is that PR desired fix https://github.com/freeorion/freeorion/pull/4128 ?
Looks correct, at least just eyeballing it.

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