BlueAward wrote: ↑Sat Sep 03, 2022 11:44 am
I mean, I think Eaxaw more or less play now like other empires, except being great pilots which is... great, I guess. But they have to adopt racial purity for that, and then science and influence can only be done by them. But they are free to have other species as "slaves", those can only do production, but with a bonus that does not care about stability. And you get camps to use strategically rather than be forced into that path. So this is a big change in gameplay for them, if no longer need to worry about the xenophobic harassment.
Mostly correct.
But they have to worry about xenophobic frenzy from nearby colonies of other empires (allied or enemy). That is worse for them now: before, they got no malus from foreign planets (which made no sense at all).
And the bonus to "slaves" is relatively small, only applies to those slaves, and the slaves themselves have a big stability malus that will cancel out many important industry boosts. The idea for this change is exactly that: to not force Racial Purity empires to put up camps on every conquered planet.
BlueAward wrote: ↑Sat Sep 03, 2022 11:44 am
Not sure if they should get better influence as race, then. It's by design your every influence producing planet gonna have better than average influence. Arguably going mono species already had that, but this is strictly better now
I'm not sure either, that needs long playtesting, further than turn 200 or 300, and I didn't have the time.
The +1 influence for influence focused planets of capital species will compensate the -1IP on all non-capital species, as long as the "slavers" are not much outnumbered by the "slaves".
BlueAward wrote: ↑Sat Sep 03, 2022 11:44 am
Guess Racial Purity is now playable for everybody who doesn't mind "role playing" as slave drivers.
Or that doesn't mind "role playing" as mass murderers through concentration camps, something that hasn't changed...
And that doesn't mind not being able to use a whole bunch of policies that are incompatible with Racial Purity.
The fading effect for stability was to make happy LienRag, that thought the other meassures were not enough. I still disagree with that last point, but I was sure the fading effect was an improvement anyways.
Anyways, the immediate big stability malus to non-capital species plus the slowly building up effect of the extra stability for capital species (+0.25 per turn) makes the policy not interesting to anyone that just needs a bump on stability for a while.
BlueAward wrote: ↑Sat Sep 03, 2022 11:44 am
though -10 stability already would take some turns to grow back right?
Yes, 10 turns, or 4 if you have Capital Markets. With the fading effect it would take 20 turns.
BlueAward wrote: ↑Sat Sep 03, 2022 11:44 am
If you have one species that can cover both science and influence well, and that's the capital species, then slave driving other species for production may actually be a play even if you're not a xenophobic species.
I don't think that will be better than not playing Racial Purity and prefer Diversity and/or Colonialism/Vassalization, or than not missing the bonuses from several techs and policies due to minimum stability.