Looks like we have countdown for previous game so I opened thread about next game. It still continue to polish future 0.5.0 release. Weekly test build version is 2022-11-01.6387e2e.
I suppose remaining turns will take around a week also I need some time to gather people. So currently I schedule test game at 1st of November and actual game at 3rd of November.
Last edited by o01eg on Tue Nov 01, 2022 5:31 pm, edited 2 times in total.
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Yes, you can. You don't have contacts on the server so I need to send you password reset link via PM.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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There is "Log In" page. Then "Slow games corner" page.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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LienRag wrote: ↑Sat Oct 22, 2022 7:25 pm
One winner only ?
I plan to rise it with more players. Would be nice to have 9 players with alliance of 3 win.
LienRag wrote: ↑Sat Oct 22, 2022 7:25 pm
Also shouldn't we wait until the Supply problem is solved ?
Are recent changes that bad? I hope they will be fixed in next week.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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LienRag wrote: ↑Sat Oct 22, 2022 7:25 pm
Also shouldn't we wait until the Supply problem is solved ?
Are recent changes that bad? I hope they will be fixed in next week.
I gather it's not that changes are bad but rather that there's more to fix
Could someone remind me how to change the initial ships and perhaps default settings so I start with the same ships in single player as we do in multiplayer and perhaps it is possible to default to the same settings like 0.7 costs etc without having to click through the gui?
EDIT: ok I found this at least for the ships should help me:
Oberlus wrote: ↑Sun Aug 21, 2022 4:05 pm
You can edit the starting ships in this file:
<installation_path>/default/scripting/starting_unlocks/fleets.inf
For example, to add an outpost ship.
LienRag wrote: ↑Sat Oct 22, 2022 7:25 pm
One winner only ?
I plan to rise it with more players. Would be nice to have 9 players with alliance of 3 win.
Alliance win without fixed teams is a no-go for me.
Or do you mean three fixed teams ? I'd like that.
Three or more team placement not yet ready. I could remove alliance requirement so any remaining empires will win even if they aren't allied.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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BlueAward wrote: ↑Sun Oct 23, 2022 1:49 am
Could someone remind me how to change the initial ships and perhaps default settings so I start with the same ships in single player as we do in multiplayer and perhaps it is possible to default to the same settings like 0.7 costs etc without having to click through the gui?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm