Why do you play MOO..?

For topics that do not fit in another sub-forum.

Moderators: Oberlus, Oberlus

Why do you play MOO style games?

Poll ended at Fri Aug 11, 2006 3:02 pm

Tech Tree
5
33%
Colonization
2
13%
Empire Coordination
2
13%
Military Conquest
1
7%
Diplomacy
1
7%
Single Player play
1
7%
Multi Player play
3
20%
 
Total votes: 15

Message
Author
User avatar
Sheldar
Space Floater
Posts: 38
Joined: Mon Jul 24, 2006 9:28 pm

Why do you play MOO..?

#1 Post by Sheldar » Thu Jul 27, 2006 3:02 pm

Why do you play MOO style games? Do you play to build technology, or for military conquest, single player, multi player, ...?

User avatar
pd
Graphics Lead Emeritus
Posts: 1924
Joined: Mon Mar 08, 2004 6:17 pm
Location: 52°16'N 10°31'E

#2 Post by pd » Thu Jul 27, 2006 7:07 pm

I like all of this, but the poll only allows one to select.

I actually haven't played MoO or any other games since about 3-4 years, but I guess military conquest was always the most fun to me.

User avatar
utilae
Cosmic Dragon
Posts: 2175
Joined: Fri Jun 27, 2003 12:37 am
Location: Auckland, New Zealand

#3 Post by utilae » Thu Jul 27, 2006 7:32 pm

Yes, technology plus millitary conquest is always the most fun.

User avatar
noelte
Juggernaut
Posts: 872
Joined: Fri Dec 26, 2003 12:42 pm
Location: Germany, Berlin

#4 Post by noelte » Fri Jul 28, 2006 8:33 am

I always liked MoO more than Civ. Even if they a from the same kind. But in additional MoO is SciFi!!! :)
Press any key to continue or any other key to cancel.
Can COWs fly?

User avatar
Kharagh
Pupating Mass
Posts: 97
Joined: Sun Nov 21, 2004 12:51 pm
Location: Germany

#5 Post by Kharagh » Fri Jul 28, 2006 11:21 am

For me I think what I like most about moo style games is the advancement of the race I am playing from a primitve spacefaring race using fusion drives to a galaxywide space empire connected by star gates.
So I will select Techtree, although this option does not really encompass everything I would like it to.

User avatar
utilae
Cosmic Dragon
Posts: 2175
Joined: Fri Jun 27, 2003 12:37 am
Location: Auckland, New Zealand

#6 Post by utilae » Fri Jul 28, 2006 8:37 pm

Tech Tree really affects everything else in the game. If the tech tree sucks then space combat sucks, and every other part as well. Eg, if there were only one type of weapon in the tech tree, then space combat would be poor. But if the tech tree allowed many tactical and strategical effects for other parts of the game, then 'bingo'.

Moriarty
Dyson Forest
Posts: 205
Joined: Thu Aug 14, 2003 4:50 pm
Location: United Kingdom of Great Britain and Northern Ireland

#7 Post by Moriarty » Sat Aug 05, 2006 6:17 pm

Definately the tech tree. No idea why though.
Generally once I've reached top-tech in a game I get bored. Strange but true.

User avatar
marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

#8 Post by marhawkman » Sat Aug 05, 2006 9:47 pm

My favorite is trying to figure out new race ideas.
Computer programming is fun.

User avatar
tzlaine
Programming Lead Emeritus
Posts: 1092
Joined: Thu Jun 26, 2003 1:33 pm

#9 Post by tzlaine » Wed Aug 09, 2006 1:50 pm

Where's the "Because chicks dig it" option? That's why I play.

User avatar
Sheldar
Space Floater
Posts: 38
Joined: Mon Jul 24, 2006 9:28 pm

#10 Post by Sheldar » Wed Aug 09, 2006 3:34 pm

-tzlaine
Is that really the reason you play? I always thought that "chicks hate it" since it takes so much time away from them :)

User avatar
tzlaine
Programming Lead Emeritus
Posts: 1092
Joined: Thu Jun 26, 2003 1:33 pm

#11 Post by tzlaine » Thu Aug 10, 2006 7:06 pm

Sheldar wrote:-tzlaine
Is that really the reason you play? I always thought that "chicks hate it" since it takes so much time away from them :)
Duck! That's irony flying over your head!

User avatar
Sheldar
Space Floater
Posts: 38
Joined: Mon Jul 24, 2006 9:28 pm

#12 Post by Sheldar » Fri Aug 11, 2006 6:46 pm

Oh is that how I got this haircut? :?

User avatar
utilae
Cosmic Dragon
Posts: 2175
Joined: Fri Jun 27, 2003 12:37 am
Location: Auckland, New Zealand

#13 Post by utilae » Fri Aug 11, 2006 8:36 pm

It's interesting to note not just what we like about these games, but what is necesary.

I think one of the most important things, that for me can ruin the whole game if done wrong, is scale. People have different ideas of the scale they like, eg in Moo3 techs came too fast, offroad travel took too long. Some people do however like a large amount of time spent on each turn, for me, I like the Moo2 scale. In my mind, that was perfect. I hope we get this right.

User avatar
marhawkman
Large Juggernaut
Posts: 938
Joined: Fri Jan 20, 2006 9:34 pm
Location: GA

#14 Post by marhawkman » Fri Aug 11, 2006 9:44 pm

Hmm.... My initial impression? Research isn't that hard. Being able to buy research OR do it the hard is nice. Ships don't take much to build either. (assuming you have the money) It's the fuel system that's annoying. way too little in the Tarkan ships... You start out with a max range of 11 BUT that's not the distance you can go from your territory, it's the total distance your ship can travel, before running out of fuel and getting stranded. Tankers are SO vitalllll It's not funny. BAD!!!!

I liked the rest of the game though. I'd just barely managed to find a halfway decent planet before I had to quit and go to work.

EDIT: D'OH!!! Wrong thread.....
Computer programming is fun.

User avatar
Sheldar
Space Floater
Posts: 38
Joined: Mon Jul 24, 2006 9:28 pm

#15 Post by Sheldar » Mon Aug 14, 2006 2:35 pm

Since different people have a different idea of the "timing" of stuff. Maybe we could build the tech advances and such with a "fudge factor" (need a better name though.) This would allow those who want the tech to be less of a factor to make it harder to build tech, etc. If we keep the list of these options short the AI shouldn't have too much problem as it could be a number that feeds into the AI decision making.

Post Reply