Hi there!
Posted: Tue Jun 19, 2007 12:19 pm
My name is Laryllan and I'm very interested in contributing to to this project.
A few words words about myself.
As MoO3 was published, I loved this game from the start - unlike others, who condemned it for being like MoO2. Unfortunately, the game has been released unfinished - many things are (still) broken or don't work as intended (e.g. jobs, spy system, diplomacy, the empires funding policy, strategical descisions of AI players any many more things....). Despite that, I played the game and learnt to do it right (wich isn't easy at all) and convinced some friends to play against each other.
Soon it became obvious that MoO3 was heavily unbalanced, there are 'winning strategies', 'ubar' race picks, 'ubar' races.
So me and a friend of mine started working and modding the game. We called it iMod because of the hype with the letter 'i' these days.
We changed quite a lot to make the game more balanced in multiplayer and - more fun. We spent hours and hours testing, in single and multiplayer and made it (in our opinion) a better game. But still, after two years of work, the game is not perfect - it's too complex to be balanced if one does not know all the facts - and many things are hidden in MoO3.
So we stopped some day, mainly because of lack of time.
You can take a look at the mod here.
I registered a few days ago but am striving through this board for quite some time. There are many brilliant ideas and it will take time to go through all the design posts and suggestions...
But, as said, I'd like to help here. My experience and therefore my interest is mainly in multiplayer in terms of balance and the economic model, diplomacy and espionage system.
I spent hundreds of hours - if not days - playing an working on MoO3 and believe I can call myself 'experienced' player.
Unfortunately, my time is very limited at the moment, but I will do what I can.
If you are interested, I have some thoughts about FreeOrion.
A few words words about myself.
As MoO3 was published, I loved this game from the start - unlike others, who condemned it for being like MoO2. Unfortunately, the game has been released unfinished - many things are (still) broken or don't work as intended (e.g. jobs, spy system, diplomacy, the empires funding policy, strategical descisions of AI players any many more things....). Despite that, I played the game and learnt to do it right (wich isn't easy at all) and convinced some friends to play against each other.
Soon it became obvious that MoO3 was heavily unbalanced, there are 'winning strategies', 'ubar' race picks, 'ubar' races.
So me and a friend of mine started working and modding the game. We called it iMod because of the hype with the letter 'i' these days.
We changed quite a lot to make the game more balanced in multiplayer and - more fun. We spent hours and hours testing, in single and multiplayer and made it (in our opinion) a better game. But still, after two years of work, the game is not perfect - it's too complex to be balanced if one does not know all the facts - and many things are hidden in MoO3.
So we stopped some day, mainly because of lack of time.
You can take a look at the mod here.
I registered a few days ago but am striving through this board for quite some time. There are many brilliant ideas and it will take time to go through all the design posts and suggestions...
But, as said, I'd like to help here. My experience and therefore my interest is mainly in multiplayer in terms of balance and the economic model, diplomacy and espionage system.
I spent hundreds of hours - if not days - playing an working on MoO3 and believe I can call myself 'experienced' player.
Unfortunately, my time is very limited at the moment, but I will do what I can.
If you are interested, I have some thoughts about FreeOrion.