gaaaaaaah
Moderator: Oberlus
Re: gaaaaaaah
i "fixed" this by disabling the ai fleet movement:
in FreeOrion\default\AI\FreeOrionAI.py
comment out the line:
foaiint.IssueFleetMoveOrder(fleet_id, destination_id)
on the other hand you may think the cure is worse than the disease since the ais are back to doing nothing
in FreeOrion\default\AI\FreeOrionAI.py
comment out the line:
foaiint.IssueFleetMoveOrder(fleet_id, destination_id)
on the other hand you may think the cure is worse than the disease since the ais are back to doing nothing
Re: gaaaaaaah
i would just like to test out the techs and stuff.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: gaaaaaaah
Disabling the AI scipt as suggested, and making a large galaxy to roam your own ships in without running into stationary enemy fleets, should allow you to do that.yoshi wrote:i would just like to test out the techs and stuff.
Re: gaaaaaaah
you can't kill anything with scouts or colony ships, so if you disable ai movement and leave your starting warship at home, you'll never run into the bug.