Multiplayer community looking for more players

For topics that do not fit in another sub-forum.
Message
Author
User avatar
Voker57
Space Squid
Posts: 51
Joined: Sat Aug 13, 2016 4:46 pm

Multiplayer community looking for more players

#1 Post by Voker57 » Thu Oct 06, 2016 2:29 pm

Hi

We are 3.5 people who play FreeOrion multiplayer regularly.

We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.

More info: http://bitcheese.net/games/freeorion

We'd like some new players, so if you wanna play, PM me or join [url]xmpp:smac@conference.bitcheese.net[/url] :)
Last edited by Voker57 on Mon Jan 02, 2017 6:52 am, edited 1 time in total.
Team S.M.A.C.: play multiplayer with us!

L29Ah
Space Floater
Posts: 37
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#2 Post by L29Ah » Thu Oct 06, 2016 4:15 pm

Some of us are also idling on #freeorion on freenode.
Team S.M.A.C.: play multiplayer with us!

defaultuser
Vacuum Dragon
Posts: 559
Joined: Wed Aug 26, 2015 6:15 pm

Re: Multiplayer community looking for more players

#3 Post by defaultuser » Thu Oct 06, 2016 9:11 pm

Afraid to ask about the .5 person.

User avatar
Voker57
Space Squid
Posts: 51
Joined: Sat Aug 13, 2016 4:46 pm

Re: Multiplayer community looking for more players

#4 Post by Voker57 » Fri Oct 07, 2016 8:52 am

defaultuser wrote:Afraid to ask about the .5 person.
I was unsure he plays with us atm.
Team S.M.A.C.: play multiplayer with us!

xlightwavex
Space Kraken
Posts: 111
Joined: Mon Nov 16, 2015 5:57 am

Re: Multiplayer community looking for more players

#5 Post by xlightwavex » Fri Oct 07, 2016 9:03 pm

Pardon the silly question but with the regular game if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?

if that's the correct terms im not very good with networking stuff.

Bluehand
Space Floater
Posts: 39
Joined: Sat Feb 21, 2015 7:47 pm

Re: Multiplayer community looking for more players

#6 Post by Bluehand » Sat Oct 08, 2016 2:21 am

What is different about the branch you use?
Code or patches I post are released under the CC and GPL licences in use for the FO project.

xlightwavex
Space Kraken
Posts: 111
Joined: Mon Nov 16, 2015 5:57 am

Re: Multiplayer community looking for more players

#7 Post by xlightwavex » Sat Oct 08, 2016 4:23 am

We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.

We'd like some new players, so if you wanna play, PM me or join [url]xmpp:smac@conference.bitcheese.net[/url] :)
What is different about the branch you use?
Good question, but i hope your not asking me lol.

though this gives a clue.
This branch is 32 commits ahead, 4 commits behind freeorion:master.

dbenage-cx
Programmer
Posts: 389
Joined: Sun Feb 14, 2016 12:08 am

Re: Multiplayer community looking for more players

#8 Post by dbenage-cx » Sat Oct 08, 2016 5:15 am

Hoping I can find some time to join in the fun soon, great to see an open invite.
What is different about the branch you use?
For that branch, probably the bigges change is increased cost of colony bases:
  • Removal of (most/all?) statistic graphs, with one addition.
  • Removal of many pre-defined ship designs
  • Removal for supertesters
  • AI will never make peace
  • Increase cost for Colony Base (now 4x upkeep)
  • Star names use numbers instead of greek letters
Plus a few minor workarounds/fixes for non-content things.

User avatar
MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Multiplayer community looking for more players

#9 Post by MatGB » Sat Oct 08, 2016 8:36 am

All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.

I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

User avatar
Vezzra
Release Manager, Design
Posts: 4605
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Multiplayer community looking for more players

#10 Post by Vezzra » Sun Oct 09, 2016 2:06 pm

xlightwavex wrote:if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?
No. First of all, assuming you use a router/firewall, you need to forward the ports FO uses there, and then the people who want to join your game need to know your IP address.

See detailed instructions on how to use/set up multiplayer here.

o01eg
Space Kraken
Posts: 140
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer community looking for more players

#11 Post by o01eg » Sun Oct 09, 2016 3:41 pm

Great. Looks like FO gained some more multiplayer users while I'm out.
Gentoo Linux x64, gcc-7.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.3, boost-1.65.1
Welcome to multiplayer server at freeorion-test.dedyn.io.Version 2018-08-13.770ca38 0.4.8 pre-RC3
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

User avatar
Voker57
Space Squid
Posts: 51
Joined: Sat Aug 13, 2016 4:46 pm

Re: Multiplayer community looking for more players

#12 Post by Voker57 » Sun Oct 09, 2016 9:19 pm

dbenage-cx wrote:Hoping I can find some time to join in the fun soon, great to see an open invite.
What is different about the branch you use?
For that branch, probably the bigges change is increased cost of colony bases:
  • Removal of (most/all?) statistic graphs, with one addition.
  • Removal of many pre-defined ship designs
  • Removal for supertesters
  • AI will never make peace
  • Increase cost for Colony Base (now 4x upkeep)
  • Star names use numbers instead of greek letters
Plus a few minor workarounds/fixes for non-content things.
Thank you for summary, pretty much this. We added one graph: industry + research, to give rough estimate of empire power without giving away intel, works pretty well. Greek letters were removed because they don't work on Windows for us.
Team S.M.A.C.: play multiplayer with us!

User avatar
Voker57
Space Squid
Posts: 51
Joined: Sat Aug 13, 2016 4:46 pm

Re: Multiplayer community looking for more players

#13 Post by Voker57 » Sun Oct 09, 2016 9:21 pm

MatGB wrote:All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.

I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.
Colonies are not modified: what we changed is buffed the price of "colony base" basic non-FTL hull, to temporarily fix this problem: https://github.com/freeorion/freeorion/issues/828
Team S.M.A.C.: play multiplayer with us!

L29Ah
Space Floater
Posts: 37
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#14 Post by L29Ah » Sun Dec 11, 2016 11:20 pm

No one else have joined :/
Let's go play w/ fighters!
Team S.M.A.C.: play multiplayer with us!

L29Ah
Space Floater
Posts: 37
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#15 Post by L29Ah » Fri Mar 17, 2017 2:15 pm

We're still alive and got into testing the game refinements that didn't make it into master yet.
Team S.M.A.C.: play multiplayer with us!

Post Reply