Up-to-date FreeOrion Mac-SDK and build - Test please!

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#16 Post by eleazar » Tue Aug 02, 2011 11:37 pm

It says SVN 4082.

It has the "Life Frequency" selector.

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#17 Post by night » Wed Aug 03, 2011 6:37 am

It's built with SVN 4082. Unfortunately we still don't know if it's running on 10.5.

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#18 Post by eleazar » Sun Aug 14, 2011 3:39 am

If you find the time to make another build, it would be much appreciated. :)

I'd like to try to do some work with mobile space-monster scripting, introduced since your last binary.

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#19 Post by night » Sun Aug 14, 2011 6:54 pm

I updated the build to r4138.

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#20 Post by eleazar » Sun Aug 14, 2011 7:53 pm

night wrote:I updated the build to r4138.
Excellent!

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#21 Post by eleazar » Sun Aug 14, 2011 11:26 pm

It looks like your latest link: http://dl.dropbox.com/u/314887/freeorio ... app.tar.gz
provides the old SVN 4082 binary with new content files. It is labeled "SVN 4082" and all of the new behaviors (that i can think of) are absent --such as ships in starlanes no longer scanning.

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Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#22 Post by Geoff the Medio » Mon Aug 15, 2011 12:09 am

That's not his latest link; this is: http://dl.dropbox.com/u/314887/freeorio ... 138.tar.gz

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#23 Post by eleazar » Thu Aug 25, 2011 6:42 pm

When you take care of those build problems, a new binary would again be much appreciated, since scripting relevant to monsters has changed in some important ways.

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Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#24 Post by Geoff the Medio » Fri Aug 26, 2011 3:37 pm

eleazar wrote:...a new binary would again be much appreciated...
As well, if the OSX compile instructions on the wiki could be updated, that would be very helpful. At least some of it is out of date, as there are still references to graphviz. Updating the build directions would be good, perhaps to move the part about dealing with SVN updates and adding new source files to the project to after the steps to just build what comes with the SDK.

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#25 Post by night » Fri Aug 26, 2011 4:12 pm

I'll try to make a new build every Friday, so you have something to tinker with over the weekend.

EDIT: Updated the build to 4189

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#26 Post by night » Sat Aug 27, 2011 1:12 pm

Geoff the Medio wrote:As well, if the OSX compile instructions on the wiki could be updated...
I added a new step by step guide about compiling the current version, but kept the old text of the article and moved it down in case someone wants to compile FreeOrion on older versions of OS X. I'll add information about the libraries later. Feel free to correct any spelling / grammar mistakes. :D

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#27 Post by night » Sat Sep 03, 2011 1:32 pm

I updated the app to SVN r4224. Have fun!

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#28 Post by night » Mon Sep 12, 2011 6:10 pm

I updated the app to SVN r4251. Have fun!

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eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#29 Post by eleazar » Mon Sep 12, 2011 6:17 pm

Hurrahs!

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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

#30 Post by night » Sun Sep 18, 2011 9:49 am

I updated the app to SVN r4279. Have fun!

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