fixed a couple production queue display bugs

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Dilvish
AI Lead, Programmer
Posts: 4683
Joined: Sat Sep 22, 2012 6:25 pm

fixed a couple production queue display bugs

#1 Post by Dilvish » Sat Sep 07, 2013 6:34 am

The first of these has been mentioned by various people before, but I couldn't locate one of those threads so I decided to note these fixes in a new post. It had been that if an item needed no additional PP to complete on the next turn, it would be shown dimmed as if not in progress. This could happen if, say, you had a colony die from an effect like a concentration camp and now all of a sudden the colony ship you were building already has more PP than it needs, like I set up for the screenshot below:
prodq1.png
prodq1.png (17.06 KiB) Viewed 1310 times
Numerous folks have rightly complained that if the thing is completing next turn it should not be dimmed, and that's now fixed:
prodq2.png
prodq2.png (17.07 KiB) Viewed 1310 times
Also, there was a more subtle display bug that would sometimes cause the estimated times for completion to be longer than they should have been; that is now fixed as well.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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