GG Compile

Questions, problems and discussion about compiling FreeOrion.

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hirogens
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GG Compile

#1 Post by hirogens » Thu Nov 13, 2008 12:39 pm

Hi,

I'm interesting by porting GG on 2 others 3D engine.
But I can't re-compiling it...many error.

I use Visual VC++ 2008..

I have read all message in this thread, but no solution ?!

Who help me ?

regards
Hirogens

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francys
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Re: GG Compile

#2 Post by francys » Fri Nov 14, 2008 12:13 am

what errors do you get?

hirogens
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Re: GG Compile

#3 Post by hirogens » Fri Nov 14, 2008 4:20 am

francys wrote:what errors do you get?

Hi Francys,

Too many error.

I use Ogre 1.60 and I like use Gigi Library. but impossible to compile it..

And no example for Ogre.

If someboy use Gigi with Ogre,help me.

regards

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loonycyborg
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Re: GG Compile

#4 Post by loonycyborg » Mon Nov 17, 2008 4:14 pm

hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:
In Soviet Russia, forum posts YOU!!

hirogens
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Re: GG Compile

#5 Post by hirogens » Tue Nov 18, 2008 5:33 am

loonycyborg wrote:
hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:

I wan't just recompile GG library, with VS 2008 or VS 2005. (I prefere VS2008)
GiGi.dll
GiGiNet.dll
GiGiSDL.dll
GiGiOgre.dll <- this is important for me

regards

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loonycyborg
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Re: GG Compile

#6 Post by loonycyborg » Tue Nov 18, 2008 10:28 am

My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.
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francys
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Re: GG Compile

#7 Post by francys » Tue Nov 18, 2008 9:21 pm

loonycyborg wrote:My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.
I have to say I agree. :)

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