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GG Compile

Posted: Thu Nov 13, 2008 12:39 pm
by hirogens
Hi,

I'm interesting by porting GG on 2 others 3D engine.
But I can't re-compiling it...many error.

I use Visual VC++ 2008..

I have read all message in this thread, but no solution ?!

Who help me ?

regards
Hirogens

Re: GG Compile

Posted: Fri Nov 14, 2008 12:13 am
by francys
what errors do you get?

Re: GG Compile

Posted: Fri Nov 14, 2008 4:20 am
by hirogens
francys wrote:what errors do you get?

Hi Francys,

Too many error.

I use Ogre 1.60 and I like use Gigi Library. but impossible to compile it..

And no example for Ogre.

If someboy use Gigi with Ogre,help me.

regards

Re: GG Compile

Posted: Mon Nov 17, 2008 4:14 pm
by loonycyborg
hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:

Re: GG Compile

Posted: Tue Nov 18, 2008 5:33 am
by hirogens
loonycyborg wrote:
hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:

I wan't just recompile GG library, with VS 2008 or VS 2005. (I prefere VS2008)
GiGi.dll
GiGiNet.dll
GiGiSDL.dll
GiGiOgre.dll <- this is important for me

regards

Re: GG Compile

Posted: Tue Nov 18, 2008 10:28 am
by loonycyborg
My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.

Re: GG Compile

Posted: Tue Nov 18, 2008 9:21 pm
by francys
loonycyborg wrote:My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.
I have to say I agree. :)