Compiling test version for Linux step by step

Questions, problems and discussion about compiling FreeOrion.
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Dilvish
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Re: Compiling test version for Linux step by step

#16 Post by Dilvish » Wed Feb 18, 2015 11:49 pm

Själe wrote:The same way with "libogre-1.8.0" is conflictless.
Shell I install 1.8.0?
Sounds worthwhile at least trying to install 1.8 and see how that goes.

If it has troubles also, you might take a look at this thread, it has advice on dealing with that kind of error message. The key bit of advice that worked was apparently to try using synaptic instead of apt-get. Apparently synaptic will try harder to resolve problems. Any other package manager you have might be similar.
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Själe
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Re: Compiling test version for Linux step by step

#17 Post by Själe » Thu Feb 19, 2015 1:30 pm

I've installed libogre-1.8.0 and also -dev.

Next I look for next step.

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Re: Compiling test version for Linux step by step

#18 Post by Själe » Thu Feb 26, 2015 4:24 pm

So, hope isn't to late. :)

I read:

http://freeorion.org/index.php/Compile_In_Linux#Debian


and see (or misunderstand?), that the last step of preperation is to install "bullet".

In my case

"libbullet-dev" in version 2.82-r2704+dfsg-2

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Dilvish
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Re: Compiling test version for Linux step by step

#19 Post by Dilvish » Thu Feb 26, 2015 6:20 pm

Själe wrote:I read: ... and see (or misunderstand?), that the last step of preperation is to install "bullet". In my case "libbullet-dev" in version 2.82-r2704+dfsg-2
libbullet-dev sounds right, yes (if that is what your question was; if you are asking something else then please clarify).

Sidenote to Geoff: Now that we've removed Ogre, do we really still need Bullet?
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Geoff the Medio
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Re: Compiling test version for Linux step by step

#20 Post by Geoff the Medio » Thu Feb 26, 2015 6:54 pm

Dilvish wrote:Now that we've removed Ogre, do we really still need Bullet?
Nope. It's not in the Windows SDK.

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Re: Compiling test version for Linux step by step

#21 Post by Själe » Sat Mar 07, 2015 3:52 pm

I'm little confused:
Geoff the Medio wrote:
Dilvish wrote:Now that we've removed Ogre, do we really still need Bullet?
Nope. It's not in the Windows SDK.
Have I to install it or no?

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Dilvish
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Re: Compiling test version for Linux step by step

#22 Post by Dilvish » Sat Mar 07, 2015 4:02 pm

Själe wrote:Have I to install it or no?
Well, I'm not sure-- I haven't gone through and checked and tested the cmake files to see if they are still set to require Bullet or not. From what Geoff says they should not, but it could be that they still need some more adjustment to finish cleaning up the Ogre related pieces.

So please try it without Bullet and let us know how that goes. If cmake then tells you you need Bullet you can always install it then.
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Re: Compiling test version for Linux step by step

#23 Post by Chriss » Sat Mar 07, 2015 8:19 pm

cmake currently needs bullet, there are references in client/human/CMakeLists.txt...

*sigh*
I thought I had the dependency stuff settled... But of course I did not remove the packages which I dropped from the Arch package dependency list, so they are still there, which means that the build works fine... And while Arch's namcap script can find runtime link dependencies just fine, it does nothing to check what cmake thinks it may need because someone told the script it's needed...

Let me try making a patch, quick...
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Dilvish
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Re: Compiling test version for Linux step by step

#24 Post by Dilvish » Thu Mar 19, 2015 10:03 pm

I committed Chriss' patch.

It does look to me like there is still a reference to libbullet in the msvc project, but I'm not familiar enough with it to be sure how to remove it.
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