Nowhere build [2016-08-04.d4db967]

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AndrewW
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Nowhere build [2016-08-04.d4db967]

#1 Post by AndrewW » Fri Aug 12, 2016 7:30 am

Small Krill Swarm.png
Small Krill Swarm.png (120.99 KiB) Viewed 819 times
Anybody got any idea why the Small Krill Swarm is in sitting there?

The Experimenters haven't been active yet so haven't been creating/destroying starlanes it might have gotten caught up in.

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MatGB
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Re: Nowhere build [2016-08-04.d4db967]

#2 Post by MatGB » Fri Aug 12, 2016 2:58 pm

They're probably in a system that was previously only linked to the Experimenter system, it should be visible when your detection goes high enough.
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Re: Nowhere build [2016-08-04.d4db967]

#3 Post by AndrewW » Fri Aug 12, 2016 4:57 pm

MatGB wrote:They're probably in a system that was previously only linked to the Experimenter system, it should be visible when your detection goes high enough.
Empire detection strength: 200.
Note Muphrid is the experimenter system.

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MatGB
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Re: Nowhere build [2016-08-04.d4db967]

#4 Post by MatGB » Fri Aug 12, 2016 5:04 pm

Weird—to be sure, have you tried clicking the area where the system circle should be?

I have had cases where Experimentors grab a world and there's another system only linked to that world that they then cut off, which is what I'm trying to say here, Muphrid had a starlane going to where the Krill is. But you really ought to be able to see the presumed Deep Space system with that detection.

And it definitely doesn't look like it's a krill in transit on a now non-existent lane which, like you said, shouldn't have happened anyway.
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Re: Nowhere build [2016-08-04.d4db967]

#5 Post by AndrewW » Fri Aug 12, 2016 7:21 pm

MatGB wrote:Weird—to be sure, have you tried clicking the area where the system circle should be?
Well, acts like there is one there if I click there (Deep Space, no star).

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Re: Nowhere build [2016-08-04.d4db967]

#6 Post by MatGB » Fri Aug 12, 2016 7:24 pm

That's what it is then, a deep space system that's been cutoff by the experimentors. I think, but am not sure, that #834 might fix that, regardless it's one of those edge case things, you could put a starlane bore into it if you wanted.
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Re: Nowhere build [2016-08-04.d4db967]

#7 Post by AndrewW » Sat Aug 13, 2016 8:35 am

Got back to finishing that one off. When the Experimenters did become active they created a starline to that system and it shows up as a normal Deep Space node with a starlane to it from the Experimenter outpost.

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em3
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Re: Nowhere build [2016-08-04.d4db967]

#8 Post by em3 » Wed Aug 17, 2016 2:21 pm

Maybe visible, disconnected deep space nodes should have some visible indicator (or all deep space nodes, for that matter)?
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Re: Nowhere build [2016-08-04.d4db967]

#9 Post by LGM-Doyle » Wed Aug 17, 2016 5:54 pm

em3, the recent PR 834, should prevent any systems being isolated, except for the system the Experimentors are actually in.

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MatGB
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Re: Nowhere build [2016-08-04.d4db967]

#10 Post by MatGB » Wed Aug 17, 2016 11:28 pm

True, but I also think that all nodes should have a circle even if they're not linked to anywhere—we hope that PR prevents it in this case, but there may be other effects introduced that remove lanes, etc.
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Re: Nowhere build [2016-08-04.d4db967]

#11 Post by em3 » Fri Aug 19, 2016 11:57 am

MatGB wrote:True, but I also think that all nodes should have a circle even if they're not linked to anywhere—we hope that PR prevents it in this case, but there may be other effects introduced that remove lanes, etc.
Precisely.
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556

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