Savegame in progress error messages
Moderator: Oberlus
Savegame in progress error messages
OK, immediately after my AI post I switched back and got this popup as I tried to move a ship
Again, #1587 rebased onto master, both these errors started with this compile from today, never seen either before.
I was able to move/interact with the top one, the bottom and the rest of the UI completely non responsive, note I hadn't tried to kill the app in any way. The only way I could then do anything was to select the 'quit to main menu' option on the top one, it took me back to the meny screen but the bottom dialogue was still there and blocked anything else from working, clicking it got me an already disconnected error.Again, #1587 rebased onto master, both these errors started with this compile from today, never seen either before.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Savegame in progress error messages
Tried playing a few more turns, it eventually started doing this all the time, made the game unplayable, have now compiled a clean run from master to see if can replicate
ETA turn 5 of a clean compile from master.
I saved the game, quit and reloaded on turn 2, kept getting the AI errors from the other thread, on turn 5 got the above message, log not helpfulI clicked open a newly scouted system at the point this happened.
ETA turn 5 of a clean compile from master.
I saved the game, quit and reloaded on turn 2, kept getting the AI errors from the other thread, on turn 5 got the above message, log not helpful
Code: Select all
04:44:59.411375 [debug] client : ScopedTimer.cpp:28 : RotatingPlanetControl::Refresh time: 54 ms
04:44:59.686276 [debug] client : HumanClientApp.cpp:1211 : HumanClientApp::ResetToIntro
04:44:59.686348 [debug] client : HumanClientApp.cpp:1216 : save game in progress. Checking with player.
04:44:59.701448 [debug] client : HumanClientApp.cpp:1211 : HumanClientApp::ResetToIntro
04:44:59.701533 [debug] client : HumanClientApp.cpp:1216 : save game in progress. Checking with player.
04:44:59.729632 [debug] network : ClientNetworking.cpp:477 : Client connection disconnected by EOF from server.
04:44:59.747877 [debug] client : HumanClientApp.cpp:1258 : HumanClientApp::DisconnectedFromServer
04:44:59.747960 [debug] client : HumanClientApp.cpp:1211 : HumanClientApp::ResetToIntro
04:44:59.747977 [debug] client : HumanClientApp.cpp:1216 : save game in progress. Checking with player.
04:45:27.732478 [debug] client : HumanClientApp.cpp:962 : HumanClientApp::HandleFocusChange(Lost Focus)
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Savegame in progress error messages
Can you try to narrow down which commit introduced the issue?
-
- Programmer
- Posts: 389
- Joined: Sun Feb 14, 2016 12:08 am
Re: Savegame in progress error messages
Possibly unrelated, do you delete *.pyc files when switching branches? e.g.
Code: Select all
freeorion$ find . -name *.pyc -delete
Any content posted should be considered licensed GNU GPL 2.0 and/or CC-BY-SA 3.0 as appropriate.
Re: Savegame in progress error messages
No, didn't know you could do that at all, still not 100% sure what a pyc file is either, would doing that semi regularly help?dbenage-cx wrote:Possibly unrelated, do you delete *.pyc files when switching branches? e.g.Code: Select all
freeorion$ find . -name *.pyc -delete
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
-
- Programmer
- Posts: 389
- Joined: Sun Feb 14, 2016 12:08 am
Re: Savegame in progress error messages
I tend to do it as a first step with troubleshooting any python related issue. It has been some time since, but it resolved at least one set of errors in the past.
.pyc are the compiled form of .py files (see related SO question, which should be regenerated when the source changes, but might not be (I picked up this tip from another thread here somewhere).
(wish there was an option to disable them, I've been playing with vfs and was tempted to merge python scripts to temporary directory for execution)
.pyc are the compiled form of .py files (see related SO question, which should be regenerated when the source changes, but might not be (I picked up this tip from another thread here somewhere).
(wish there was an option to disable them, I've been playing with vfs and was tempted to merge python scripts to temporary directory for execution)
Any content posted should be considered licensed GNU GPL 2.0 and/or CC-BY-SA 3.0 as appropriate.
Re: Savegame in progress error messages
https://stackoverflow.com/questions/154 ... -pyc-filesdbenage-cx wrote:(wish there was an option to disable them, I've been playing with vfs and was tempted to merge python scripts to temporary directory for execution)
https://github.com/mmoderau
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
-
- Programmer
- Posts: 389
- Joined: Sun Feb 14, 2016 12:08 am
Re: Savegame in progress error messages
Thank you em3, it was some time ago I last searched (with the object to redirect e.g. Way to have compiled python files in a separate folder).
The old issue was most likely after a python source file was removed (result from switching specific branches).
The old issue was most likely after a python source file was removed (result from switching specific branches).
Re: Savegame in progress error messages
Glad to be of service. It's especially nice that it can be done using an environment variable, and thus with no alterations to the FO itself.
https://github.com/mmoderau
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
Re: Savegame in progress error messages
I'm getting this going into turn 5 no matter what I do. I'm on Build 4.7.1 on openSuSe LEAP 15. The system times out for a while, then reports "The connection to the server has been lost" I'm in single-player mode -- why would it be going to a server? Trying to reload an autosaved turn 4 leads straight to the "connection lost" message. Suggestions? There appears to be no update in any repository I have access to. I could try to compile, but this is a new build, so I might not have what I need. I tried changing the options per below -- no change.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Savegame in progress error messages
I did that. The latest build is working well for me.