buggy tech cost scaling after game restart
Posted: Sun Sep 16, 2018 7:23 am
FreeOrion v0.4.8_2018-08-23.26f16b0
How to reproduce:
1. start a fresh FreeOrion instance
2. click "Single Player"
3. in the Balance pane, set "Tech Cost Scaling" to, e.g., 8 (4 times the default setting)
4. click "OK" to start the new game
5. add a few tech items to the research queue
6. generate a few turns and check your research progress - you'll notice everything looks OK so far
7. resign the game, DON'T exit FreeOrion
8. create a new game again using the same parameters, Tech Cost Scaling should still be 8
9. add a few tech items to the research queue
10. generate a few turns - you'll now notice that tech costs and research times are quartered: i.e., the game uses the default settings (2) while displaying yours (8)
I haven't checked if the other balance scaling options are affected by this behavior.
How to reproduce:
1. start a fresh FreeOrion instance
2. click "Single Player"
3. in the Balance pane, set "Tech Cost Scaling" to, e.g., 8 (4 times the default setting)
4. click "OK" to start the new game
5. add a few tech items to the research queue
6. generate a few turns and check your research progress - you'll notice everything looks OK so far
7. resign the game, DON'T exit FreeOrion
8. create a new game again using the same parameters, Tech Cost Scaling should still be 8
9. add a few tech items to the research queue
10. generate a few turns - you'll now notice that tech costs and research times are quartered: i.e., the game uses the default settings (2) while displaying yours (8)
I haven't checked if the other balance scaling options are affected by this behavior.