[LMDE,0.4.6] "Timed out while attempting to connect to server" on attempt to start new single player game
Posted: Fri Jan 10, 2020 12:45 am
Using LMDE and lastest freeorion just installed from repo (using "sudo apt-get install freeorion"). Every time I try to start new single player game, I get hit by timeout server error. I tried to start JACK server (as was mentioned somewhere on forum) but with no success. I'm aware of client-server system used even in singleplayer. Despite I know is not required for single player, I had working network connection....
My /etc/hosts:
I have working loopback :
I can ping it, it responds :
I'm out of ideas and reaching for help here. I have tried everything I could think of.
I'm attaching longs too
Any suggestion or idea or ritual or whatever may help gladly welcomed
My /etc/hosts:
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127.0.0.1 localhost
127.0.1.1 jacobmachine
# The following lines are desirable for IPv6 capable hosts
::1 localhost ip6-localhost ip6-loopback
fe00::0 ip6-localnet
ff00::0 ip6-mcastprefix
ff02::1 ip6-allnodes
ff02::2 ip6-allrouters
ff02::3 ip6-allhosts
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jacob@jacobmachine:~$ ifconfig lo
lo: flags=73<AKTIVOVÁNO,SMYČKA,BĚŽÍ> mtu 65536
inet 127.0.0.1 síťová_maska 255.0.0.0
inet6 ::1 délka_prefixu 128 scopeid 0x10<stroj>
loop délka_odchozí_fronty 1 (Místní smyčka)
RX packetů 4308206 bajtů 215421404 (205,4 MiB)
RX chyb 0 zahozeno 0 přetečení 0 rámců 0
TX packetů 4308206 bajtů 215421404 (205,4 MiB)
TX chyb 0 zahozeno 0 přetečení 0 přenos 0 kolizí 0
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jacob@jacobmachine:~$ ping localhost
PING localhost(localhost (::1)) 56 data bytes
64 bytes from localhost (::1): icmp_seq=1 ttl=64 time=0.036 ms
64 bytes from localhost (::1): icmp_seq=2 ttl=64 time=0.041 ms
64 bytes from localhost (::1): icmp_seq=3 ttl=64 time=0.063 ms
64 bytes from localhost (::1): icmp_seq=4 ttl=64 time=0.054 ms