Yes, and updates to the AI Interface and server won't depend on GL directly, or even indirectly in most cases, so if there are more additions to the stuff that's exposed to Python, you can probably update just those files and continue working with an older version of the MapWnd / SystemIcon code.freereign wrote:Right now though, I should be able to test AI out using an older version, correct?
[LINUX] Segmentation Fault
Moderator: Oberlus
- Geoff the Medio
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Re: Segmentation Fault
Re: Segmentation Fault
Alright, will do. I will get the last revision that worked and go from there.
Looks like rev. 2417 is as high as I can go right now using svn update in the main directory. Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
Looks like rev. 2417 is as high as I can go right now using svn update in the main directory. Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
MoO: Darloks Rule!
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
Re: Segmentation Fault
It will update the tree starting from your current directory, so yesfreereign wrote:Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
The only difference between a suicide and a martyrdom is press coverage.
- Chuck Palahniuk (Survivor)
Ubuntu 7.10/Windows Vista/Windows XP (VMWare)/Windows NT 4 (VMWare) on Intel Centrino Duo [email protected] with NVidia GeForce GO 7600
- Chuck Palahniuk (Survivor)
Ubuntu 7.10/Windows Vista/Windows XP (VMWare)/Windows NT 4 (VMWare) on Intel Centrino Duo [email protected] with NVidia GeForce GO 7600
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Segmentation Fault
You can also update each file individually to any revision number, regardless of the directory structure.
Re: Segmentation Fault
Thanks. So i guess for the next couple days I will be finding out how high I can go without breaking it
Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
MoO: Darloks Rule!
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
Re: Segmentation Fault
It think it will be worth the work. At the moment you kick out half of potential users.
Re: Segmentation Fault
I agree with kroddn. Could it just set a variable if the option is set, and then ignore all shaders (this is oversimplified, there would have to be an 'if' for each right?)
MoO: Darloks Rule!
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
Re: Segmentation Fault
I have been busy installing Sabayon as a third OS on my system. I will see if it will compile correctly on here. If not, I will use Windows.
MoO: Darloks Rule!
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate
MoO2: Custom Darloks Rule!
MoO3: Dunno cuz I'm a cheapskate