Problems and solutions for installing or running FreeOrion, including discussion of bugs if needed before posting a bug report. For problems building from source, post in Compile.
Moderators: Oberlus, Oberlus
- Krill Swarm
- Posts: 11
- Joined: Fri Aug 06, 2010 11:47 pm
Ok. So, it built all the way up to TechTreeWnd.cpp - it can't find gvc.h
Code: Select all
FreeOrion/UI/TechTreeWnd.cpp:21:17: fatal error: gvc.h: No such file or directory
make: *** [client/human/CMakeFiles/freeorion.dir/__/__/UI/TechTreeWnd.cpp.o] Error 1
make: *** [client/human/CMakeFiles/freeorion.dir/all] Error 2
make: *** [all] Error 2
Code: Select all
I'm looking at other forum posts....but I don't see anything other than downgrade (which I can't do, no packages exist for it...)
Geoff the Medio
- Programming, Design, Admin
- Posts: 12404
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
There was some work on a GraphViz replacement that you might be able to use: viewtopic.php?f=9&t=4742
The patches are probably out of date a bit, but could be relativley easily adapted. It was incomplete, though, so not yet committed so SVN.
You can also comment out the #include "gvc.h" and the entire contents of TechTreeWnd::LayoutPanel::Layout in TechTreeWnd.cpp to get it building, though you probably won't have a usable tech tree in game. I also haven't tested this, so it might cause a crash. If it doesn't crash, there is a clunky tech list, though, so it might still be possible to research techs.
Edit: looks like several other bits of TechTreeWnd.cpp would need to be commented out as well...
Edit: the attached patch might work. It removes all the graphviz dependence, at the cost of not having a visible tech tree. A more usable patch will require significantly more work.
[The extension patch has been deactivated and can no longer be displayed.]
- Space Dragon
- Posts: 339
- Joined: Thu Oct 02, 2008 11:00 pm
- Location: Slovakia
tzlaine had idea to replace graphviz with OGDF