Bugs in rev 4251

Problems and solutions for installing or running FreeOrion, including discussion of bugs if needed before posting a bug report on GitHub. For problems building from source, post in Compile.

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Zireael
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Bugs in rev 4251

#1 Post by Zireael »

- random generation seems not to work - three games in a row with my home planet being Ancha and the surrounding planets the same order and names, even down to the monster lairs
- I don't want monsters! yet I get them even with life frequency = zero...

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Geoff the Medio
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Re: Bugs in rev 4251

#2 Post by Geoff the Medio »

Zireael wrote:- random generation seems not to work
This is not a bug and is not new. Reproducible galaxies aide testing. If you want something different, add or remove a star.
- I don't want monsters! yet I get them even with life frequency = zero...
Those monsters aren't generated with the universe and subject to the life frequency setting. Rather, specials are creating them with effects.

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eleazar
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Re: Bugs in rev 4251

#3 Post by eleazar »

Geoff the Medio wrote:
Zireael wrote:
- I don't want monsters! yet I get them even with life frequency = zero...
Those monsters aren't generated with the universe and subject to the life frequency setting. Rather, specials are creating them with effects.
Hmm, I guess i could have the L1 monsters "magically" create the nests at a distance in turn 1, or before turn 1, and take those specials out of the list of ones that are spawned at universe generation.

Zireael
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Re: Bugs in rev 4251

#4 Post by Zireael »

Nests at a distance aren't a bad idea - I end up swarmed with monsters because there's three lairs in the 3 rounds' distance from the home planet...

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eleazar
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Re: Bugs in rev 4251

#5 Post by eleazar »

OK, fixed in revision 4260, sorta.

I still need to make sure they don't pop up too close to inhabited planets.

Zireael
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Re: Bugs in rev 4251

#6 Post by Zireael »

Thanks.

I fired up a different game, with specials set to medium.

I was no longer overrun by monsters.

But I noticed another bug: terraforming doesn't work... :(

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Geoff the Medio
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Re: Bugs in rev 4251

#7 Post by Geoff the Medio »

Zireael wrote:But I noticed another bug: terraforming doesn't work... :(
Please be more specific. What did you try and what happened?

Zireael
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Re: Bugs in rev 4251

#8 Post by Zireael »

I'm playing as Humans so that the best suited planets are terran. I built Terraforming on an ocean planet. It still is ocean. Nothing happened. The health & pop max didn't change, either.

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Geoff the Medio
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Re: Bugs in rev 4251

#9 Post by Geoff the Medio »

Zireael wrote:I'm playing as Humans so that the best suited planets are terran. I built Terraforming on an ocean planet. It still is ocean. Nothing happened. The health & pop max didn't change, either.
I just tried the same thing in the SVN version, and it worked as expected; my ocean planet turned into Terran.

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Bigjoe5
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Re: Bugs in rev 4251

#10 Post by Bigjoe5 »

Zireael wrote:I'm playing as Humans so that the best suited planets are terran. I built Terraforming on an ocean planet. It still is ocean. Nothing happened. The health & pop max didn't change, either.
It doesn't happen on the turn it was built. Did you wait a turn after constructing it?
Warning: Antarans in dimensional portal are closer than they appear.

Zireael
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Re: Bugs in rev 4251

#11 Post by Zireael »

Thanks for the tip. It worked.

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