Can you attach the saves from the turn before the famine happens? By the time the sitrep message shows up, the calculations that made it happen are done, so I can't tell why it's happening...unjashfan wrote:Here are two save files with the random famine.
Random famine, unavailable techs/buildings
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- Geoff the Medio
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Re: Random famine, unavailable techs/buildings
Re: Random famine, unavailable techs/buildings
I seemed to have a random famine nearly every turn, so that's a bit hard...
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Re: Random famine, unavailable techs/buildings
I can't reproduce that with your saves in the SVN version.Zireael wrote:I seemed to have a random famine nearly every turn, so that's a bit hard...
Re: Random famine, unavailable techs/buildings
Here are some save files regarding famines.
I managed to grind until I got another random famine again, but when I exited FreeOrion, reloaded the save file and tried to reproduce the results, the famine didn't happen, and autosave saved over the file. So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth. Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
I managed to grind until I got another random famine again, but when I exited FreeOrion, reloaded the save file and tried to reproduce the results, the famine didn't happen, and autosave saved over the file. So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth. Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
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- Save.7z
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- Geoff the Medio
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Re: Random famine, unavailable techs/buildings
So the save doesn't produce famine for you? Is there any point in my downloading it?unjashfan wrote:So now I lost the result and can't reproduce the famine again. The save file for the turn before is included in the zip (turn 32).
Could you try to set up a save a turn before such a terraforming event occurs then? Maybe it will lead to reproducible famine several turns after the terraforming happens?I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth.
http://sourceforge.net/tracker/?func=de ... tid=544942Could you also look at the self gravitating hull? In these save files (turn 288-291), ships using the self gravitating hull can't be produced (Mark IV and Mark V; both are custom designs).
http://freeorion.svn.sourceforge.net/vi ... ision=4548
(Update to the latest testing release)
Re: Random famine, unavailable techs/buildings
The save files turn 288-291 that I uploaded should be useful (under Save.7z). Turn 288 has the sitrep message "Gaia transformation has been produced on Sirius I"; the turns after that have the famine sitrep message for Sirius I (did absolutely nothing those turns). I checked twice - the famine sitrep messages appear after the gaia transformation takes effect (so from turn 290 onwards), so that's why I think it has to do with population growth.Could you try to set up a save a turn before such a terraforming event occurs then? Maybe it will lead to reproducible famine several turns after the terraforming happens?
It did when I was playing, but when I reloaded it and tried to reproduce it, it didn'tSo the save doesn't produce famine for you? Is there any point in my downloading it?

Downloaded it. I'll test using this build from now.(Update to the latest testing release)
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Re: Random famine, unavailable techs/buildings
I can confirm this behavior under Linux SVNs up to & including 4593. Happens just after Gaia Transformation or Terraforming, regardless of the presence of excess food generation, supply lanes, current population, planetary focus, local-system excess food production, stockpiled food, or any other variable I can think of. Goes away after a turn or two.unjashfan wrote:I discovered recently that after a planet gets gaia transformed, famine will strike it for a couple of turns. This tends to happen with terraformed planets as well. I think it might have something to do with the population growth
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Re: Random famine, unavailable techs/buildings
I suspect this is an issue with ordering of updates of meter and effects that are changing planet types. Since it's a transient thing, and is going away after a turn or two, doesn't seem to drastically destroy playablility, and is happening only with a specific bit of avoidable content, I'm not going to worry about it in the short term.metallurge wrote:[Famine will strike] just after Gaia Transformation or Terraforming, regardless of the presence of excess food generation, supply lanes, current population, planetary focus, local-system excess food production, stockpiled food, or any other variable I can think of. Goes away after a turn or two.