Gas giant generator
Moderator: Oberlus
Gas giant generator
In the latest version (5013), the gas giant generator doesn't unlock the industry focus for gas giants, which renders the building useless for species that have gas giants as an uninhabitable planet.
- Geoff the Medio
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Re: Gas giant generator
Do you mean that outposts (0 population colonies) with a gas giant generator on them don't get the focus? This is the case because availability of foci is a species-linked thing, so if there's no species on a planet, which is the case for 0 population colonies, then there are no focus conditions to test to decide which foci are available, so none are.
- eleazar
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Re: Gas giant generator
Those and some asteroid things need to be retconned to work with the new "real" outposts.
Probably by becoming a system-wide industry bonus.
Probably by becoming a system-wide industry bonus.
- Geoff the Medio
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Re: Gas giant generator
I suppose we could discuss whether outposts should have focus settings available. If so, some way other than through the species will be needed to decide which are available at a given location.
- eleazar
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Re: Gas giant generator
Well, what would they do with focus settings?Geoff the Medio wrote:I suppose we could discuss whether outposts should have focus settings available. If so, some way other than through the species will be needed to decide which are available at a given location.
They aren't supposed to have production, and they don't have population or infrastructure to base it on.
EDIT:
fixed revision 5018
"fixed gas giant generators to work without focus settings. Also commented out some mining-enhancing techs though arguable they could just directly boost industry now."
- Geoff the Medio
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Re: Gas giant generator
I wasn't sure what was intended for their resource output...eleazar wrote:They aren't supposed to have production, and they don't have population or infrastructure to base it on.
Presently the only things that define outposts are that they have an owner empire and have zero population. They do have all the other standard planet resource and military meters, as appear on the sidepanel, so could easily be given resource output or nonzero infrastructure.
- eleazar
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Re: Gas giant generator
Yeah, they could.Geoff the Medio wrote:[Presently the only things that define outposts are that they have an owner empire and have zero population. They do have all the other standard planet resource and military meters, as appear on the sidepanel, so could easily be given resource output or nonzero infrastructure.
My general idea is we should err on the side of giving outposts fewer attributes of colonies, for simplicity's and differentiation's sake. The whole production/infrastructure box might be removed from outpost's side panel.
Though it is arguable more elegant/simple, to have gas giants & asteroids with the right tech/building produce industry directly rather than boost planets in the same system.