6297 Scout Bug

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markpi
Space Floater
Posts: 35
Joined: Tue Jan 01, 2013 11:27 pm

6297 Scout Bug

#1 Post by markpi »

hi,
i use the windows version
Scout ships stay in the production tab until the production tab is empty
( after the 2 rounds it needs to be produced it gets grey, and just stays there instead get into play, pretending to need another turn )
when the other ship is completed and i dont build anything else it shows 0.12 pp 1 round, and finishes,
but only when i dont start another ship ( which means whole round of prod is wasted)
( i think the counter for ships was increased though the ship was not realeased making it cost these .12 more )

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Geoff the Medio
Programming, Design, Admin
Posts: 13603
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: 6297 Scout Bug

#2 Post by Geoff the Medio »


markpi
Space Floater
Posts: 35
Joined: Tue Jan 01, 2013 11:27 pm

Re: 6297 Scout Bug

#3 Post by markpi »

hi,
thx for quick reply
in the 6234 i just conquered an ai homesystem
most ships were slightly damaged due to the preceding fight
all were instantly repaired- but not my scoutship
however next round it was
clearly a minor issue i would have missed if i wasn´t suspect of the scout ships today xD

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Geoff the Medio
Programming, Design, Admin
Posts: 13603
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: 6297 Scout Bug

#4 Post by Geoff the Medio »

markpi wrote:all were instantly repaired- but not my scoutship
I doubt this has anything to do with it being a scout.

I assume the repair you're referring to is due to an orbital drydock?

Without a save or steps to replicate the issue, it's difficult to investigate.

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