If I go in with the fleet set to hide then change it to Control System after it arrives:
Scout-1 is destroyed then damaged? (Note it is still around as shown).
If I go in with the fleet set to Control System before it arrives:
Gets destroyed twice.
Destroyed / Damaged [7147]
Moderator: Oberlus
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
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Re: Destroyed / Damaged [7147]
I would guess there are two Scout-1 present, one of which is damaged, and one of which is destroyed.
Re: Destroyed / Damaged [7147]
Errr, yup. Should have checked that...Geoff the Medio wrote:I would guess there are two Scout-1 present, one of which is damaged, and one of which is destroyed.
Re: Destroyed / Damaged [7147]
That was my immediate reaction as well. I sometimes wonder if, now we're naming monsters, we also ought to name AI fleets, then I decide it'd get far too confusing.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Destroyed / Damaged [7147]
They are named (randomly, just like user fleets) but the user isn't allowed to see the names of enemy fleets. I don't know why.
- winter leaf
- Space Floater
- Posts: 41
- Joined: Tue Apr 15, 2014 4:28 pm
Re: Destroyed / Damaged [7147]
Sometimes mistakes like that happen.Its fine, PERSON.exe doesnt always find stuff,in this case AISCOUT-2.bat
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