Destroyed / Damaged [7147]

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AndrewW
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Destroyed / Damaged [7147]

#1 Post by AndrewW »

If I go in with the fleet set to hide then change it to Control System after it arrives:
Destroyed-Damaged.png
Destroyed-Damaged.png (78.02 KiB) Viewed 1329 times
Scout-1 is destroyed then damaged? (Note it is still around as shown).

If I go in with the fleet set to Control System before it arrives:
Destroyed.png
Destroyed.png (41.4 KiB) Viewed 1329 times
Gets destroyed twice.

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Geoff the Medio
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Re: Destroyed / Damaged [7147]

#2 Post by Geoff the Medio »

I would guess there are two Scout-1 present, one of which is damaged, and one of which is destroyed.

AndrewW
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Re: Destroyed / Damaged [7147]

#3 Post by AndrewW »

Geoff the Medio wrote:I would guess there are two Scout-1 present, one of which is damaged, and one of which is destroyed.
Errr, yup. Should have checked that...

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MatGB
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Re: Destroyed / Damaged [7147]

#4 Post by MatGB »

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :roll:

That was my immediate reaction as well. I sometimes wonder if, now we're naming monsters, we also ought to name AI fleets, then I decide it'd get far too confusing.
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Vegavis
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Re: Destroyed / Damaged [7147]

#5 Post by Vegavis »

They are named (randomly, just like user fleets) but the user isn't allowed to see the names of enemy fleets. I don't know why.

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winter leaf
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Re: Destroyed / Damaged [7147]

#6 Post by winter leaf »

Sometimes mistakes like that happen.Its fine, PERSON.exe doesnt always find stuff,in this case AISCOUT-2.bat :lol:
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Also( YES,not in a text box ) I release graphics,code,and other things under the licences used by this forum. :)

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