Instead of remove the complete feature of spawn new stars from a nebula, i see that it can be reduced. For now changed the value from 0.2 to 0.005.
Referring to large maps with a lot deep space that way only in a few cases there will be a new star. The other possibilty to vary from existing nebulae could be more advanced. But this also works and it seemd about balanced to me:
Code: Select all
# pick 10-20% of all empty no star systems to create stationary fields in them, but at least one
accepted = sample(candidates, max(int(len(candidates) * uniform(0.1, 0.005)), 1))
As far as i saw the AI is about able to handle such map in case of an elliptical galaxy what refers to colonization. Possibly there could be problems in other galaxy types. This easier could be checked if i had an option to reveal the map.
Generally i saw some behavour of the AI what seems not logical to me. Mainly i saw them to start their attacks with unarmed ships of troops and splitted power of armed ships. An prudent player uses this too easy to diminish them.Even in case of an aggressive AI they make an bit of a shy and defensive impression. This was different in a former version as far as i remember. It was a version where their camitals were called Imperial court instead of Imperial. Dont know the exact version atm. They dont use their advantage of having an outpost with a monster nest. Their monsters stay lvl1. They could be improved if they are able to let their monsters grow a bit.
The psycogenic domination looses some of its meaning by each new version. I would agree not to use it to the end of a starlene-jump but only inside of a system. A focus of it is a good idea but in my opinion 10% of chance is low. Possibly it could be an idea to use different ability to it and different resitances. But no immunity.
From the beginning there was one thought i had about the AI agression lvls. Atm if one chooses typical agression there could be one or two defensive between them but no agressive ones. The variation of the game could be improved if they occure be a probabilty. F.e. typical is chosen we would see typical, agressive/defensive, very agrr./def. by 40,20,10 %. If i find the file where this is programmed i would try to check it out.