Asteroid Hulls

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EricF
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Joined: Fri Jul 29, 2016 10:12 am

Asteroid Hulls

#1 Post by EricF » Sun Aug 14, 2016 1:15 am

Why would I be able to build ships with Asteroid Hulls for several turns then suddenly not be able to build them at all for a couple turns then regain the ability to build them again? I have more than one Asteroid Processor and there are no Monsters or enemy activity (that I'm aware of). I could still build other ships including Robotic Hull ships.

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MatGB
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Re: Asteroid Hulls

#2 Post by MatGB » Sun Aug 14, 2016 1:18 am

The only thing I can think of, and I don't think it should apply, is if you lost supply within that system, but not sure.

Need a screenshot and possibly a savegame, including autosaves before/during the event.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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EricF
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Re: Asteroid Hulls

#3 Post by EricF » Sun Aug 14, 2016 1:55 am

Now you see it
Turn147.JPG
Turn147.JPG (167.32 KiB) Viewed 371 times
Now you don't
Turn148.JPG
Turn148.JPG (158.11 KiB) Viewed 371 times

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Geoff the Medio
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Re: Asteroid Hulls

#4 Post by Geoff the Medio » Sun Aug 14, 2016 2:07 am

Enable "Unavailable" in the producible items list, then mouse over the item you're unable to build, and read the tooltip.

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MatGB
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Re: Asteroid Hulls

#5 Post by MatGB » Sun Aug 14, 2016 2:38 am

What Geoff said.

But yeah, the asteroids already queued are clearly being worked on and completed, there's no change of circumstance, unless there's something very weird I've missed (or you've accidentally deleted it from your designs? I've done that more than once) it should be buildable.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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EricF
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Re: Asteroid Hulls

#6 Post by EricF » Sun Aug 14, 2016 3:00 am

Never mind. You are probably right. I might have obsoleted that design, but I can't really remember for sure and I have played too many turns since then to get that save game back to make sure.
Sorry for the noise.

CaptainTofu2
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Re: Asteroid Hulls

#7 Post by CaptainTofu2 » Wed Sep 21, 2016 7:33 pm

Or alternatively you updated your ship design with components, that need an advanced asteroid processor. Happened to me.
(Same person as "CaptainTofu". HDD crash and loss of all passwords...)

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EricF
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Re: Asteroid Hulls

#8 Post by EricF » Thu Sep 22, 2016 8:31 am

CaptainTofu2 wrote:Or alternatively you updated your ship design with components, that need an advanced asteroid processor. Happened to me.
I think you hit the proverbial nail on the head Captain. :D

This happened right after I got new Asteroid Hull tech and you can clearly see me building the advanced asteroid processor at the asteroids in the screenshot I submitted.
I must have deleted the old design, created a new design that needs the new processor and can't build it yet.
DUH. :oops:

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MatGB
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Re: Asteroid Hulls

#9 Post by MatGB » Thu Sep 22, 2016 11:35 am

This is why I always change the name of a design :-)
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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