One planet will not produce

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Krill Swarm
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Joined: Sat Sep 24, 2016 9:58 pm

One planet will not produce

#1 Post by Onesimus » Sun Sep 25, 2016 1:51 am

Running FreeOrion_v0.4.5_2015-09-01.f203162 on W10.

I have one planet that has a ship yard, a dry dock, and has built ships in the recent past. It is not being bombarded.

Suddenly, everything I add to the production queue says 'Never' in the bottom right of the tile, whether the tile is in the top of the queue or not. Buildings or ships, all 'Never'.


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Release Manager, Design
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Re: One planet will not produce

#2 Post by Vezzra » Sun Sep 25, 2016 2:25 pm

That sounds like resource supply connection has been broken. Are there any enemy armed forces blocking the starlanes leading from that system to the rest of your empire?

Krill Swarm
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Joined: Sat Sep 24, 2016 9:58 pm

Re: One planet will not produce

#3 Post by Onesimus » Sun Sep 25, 2016 6:42 pm

I guess this is tangential to my other post about production queue scheduling. Since production is a civilization-wide effort, being cut off from all the other planets would explain it.


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Geoff the Medio
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Re: One planet will not produce

#4 Post by Geoff the Medio » Sun Sep 25, 2016 7:11 pm

To clarify, you can have subsets of your empire that are interconnected and share production, even if they are separated from other subsets that do so independently.

Vacuum Dragon
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Re: One planet will not produce

#5 Post by defaultuser » Sun Sep 25, 2016 7:14 pm

Based on this and the other message you had, I think you haven't grasped the shared supply concept. There should be heavy colored lines radiating from the home world (and possibly others). Worlds that are connected by these supply lines share Production Points, boosts from Industrial Center and Solar/Black Hole generators.

When the supply lines become disconnected, some worlds will be off the main lines and will only be able to use their own production capacity. Sounds like that is 0 in your case, assuming that indeed you have a disconnect.

Space Krill
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Re: One planet will not produce

#6 Post by Evildweeb » Sun Oct 16, 2016 10:36 am

New user (to FO) here.

I had a similar issue with a successful colony. What I noticed was indeed the thick supply lane was absent to the homeworld, though I have no idea why.

In startup it would not build ComSat, Shipyard or Drydock - all said Never. The Homeworld was built up to the Scanning building thingy (lol can't remember the name).

Am I to assume there is a distance restriction to homeworld causing the "no-supply-line" thing?

I am still not sure what caused this - but after about 25-40 turns, suddenly they could build everything on the list.

Also as an aside - by the time I worked out other research headaches, it was too late as the AI swooped in with like 20 ships and 500+ firepower and, well, here I am. :)

I have a few other questions but will hunt down the proper thread(s).

Cheers & thanks for all the work, guys and gals - Like the game loads. :D

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