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SkyCore
Space Floater
Posts: 23
Joined: Tue Apr 05, 2016 4:37 pm

Ignore this

#1 Post by SkyCore » Tue Oct 11, 2016 10:23 pm

Nowhere in the description of either the hull or the tech does it mention it can only be produced in blackhole systems. Energy compressor and solar containment dont mention blackhole only either.
Is it an oversight of the description or a bug?
Last edited by SkyCore on Wed Oct 12, 2016 2:23 am, edited 1 time in total.

UrshMost
Space Kraken
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Joined: Fri Jul 03, 2015 2:32 am
Location: Great White North Eh

Re: Solar Hull cant be produced except in black hole systems

#2 Post by UrshMost » Tue Oct 11, 2016 11:21 pm

From the Solar Hull pedia entry:

"This ship requires a tremendous amount of energy to construct and must harness energy from particle-antiparticle collisions on the event horizon of a Black Hole in its formation."
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SkyCore
Space Floater
Posts: 23
Joined: Tue Apr 05, 2016 4:37 pm

Re: Solar Hull cant be produced except in black hole systems

#3 Post by SkyCore » Wed Oct 12, 2016 2:22 am

UrshMost wrote:From the Solar Hull pedia entry:

"This ship requires a tremendous amount of energy to construct and must harness energy from particle-antiparticle collisions on the event horizon of a Black Hole in its formation."
Well thats embarrassing. Apparently my reading comprehension isnt what i thought it was.

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Geoff the Medio
Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Ignore this

#4 Post by Geoff the Medio » Wed Oct 12, 2016 9:11 am

To be fair, that sentence is poorly written. The gameplay-relevant information is effectively hidden by irrelevant flavour text, which a player is likely to skim over and then decide to skip the whole sentence before getting to the important bit at the end.

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Bromstarzan
Dyson Forest
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Location: Sweden

Re: Ignore this

#5 Post by Bromstarzan » Wed Oct 12, 2016 12:33 pm

Geoff the Medio wrote:To be fair, that sentence is poorly written. The gameplay-relevant information is effectively hidden by irrelevant flavour text, which a player is likely to skim over and then decide to skip the whole sentence before getting to the important bit at the end.
I agree that sometimes there's so much flavour in the Pedia that the facts gets lost. However, this is also a feature adding to the charm of FO. I'm like: "what a h*ll does that mean?" and later I figure it out and the Pedia makes a whole lot of sense. What I'm saying is; while Pedia being a bit cryptical sometimes, it also adds to the game giving it a SF-character. And as a commander in chief, not knowing what everything means, is a bonus adding immersion. In a way, I don't long for the day when I understand the mechanics 100% in this game. Know what I mean? The unknown is a "feature".

The more I read the Pedia, the more I appreciate it - it is awesome in many aspects! Just my recent reflection.
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