Bad pilots, can't fly anyway

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defaultuser
Vacuum Dragon
Posts: 570
Joined: Wed Aug 26, 2015 6:15 pm

Bad pilots, can't fly anyway

#1 Post by defaultuser » Sun Nov 06, 2016 10:27 pm

It's probably been this way for a while, but I just now noticed that Silexians are "bad pilots" and also "Cannot Produce Ships". If they can't build, why give them a piloting deficit?

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MatGB
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Joined: Fri Jun 28, 2013 11:45 pm

Re: Bad pilots, can't fly anyway

#2 Post by MatGB » Mon Nov 07, 2016 5:03 am

They can't build but sometimes do acquire. I've had a silexian Dragon Tooth more than once, and it is possible to script a crew change.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

defaultuser
Vacuum Dragon
Posts: 570
Joined: Wed Aug 26, 2015 6:15 pm

Re: Bad pilots, can't fly anyway

#3 Post by defaultuser » Mon Nov 07, 2016 6:39 am

So you'd need a Silexian planet with ruins, then take the planet by invasion.

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MatGB
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Joined: Fri Jun 28, 2013 11:45 pm

Re: Bad pilots, can't fly anyway

#4 Post by MatGB » Mon Nov 07, 2016 8:32 am

Yup. Currently that's the only method I know in which they end up flying something but there's a chance in the future that other things might be introduced.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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