Bad pilots, can't fly anyway

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defaultuser
Juggernaut
Posts: 774
Joined: Wed Aug 26, 2015 6:15 pm

Bad pilots, can't fly anyway

#1 Post by defaultuser »

It's probably been this way for a while, but I just now noticed that Silexians are "bad pilots" and also "Cannot Produce Ships". If they can't build, why give them a piloting deficit?

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MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Bad pilots, can't fly anyway

#2 Post by MatGB »

They can't build but sometimes do acquire. I've had a silexian Dragon Tooth more than once, and it is possible to script a crew change.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

defaultuser
Juggernaut
Posts: 774
Joined: Wed Aug 26, 2015 6:15 pm

Re: Bad pilots, can't fly anyway

#3 Post by defaultuser »

So you'd need a Silexian planet with ruins, then take the planet by invasion.

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MatGB
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Joined: Fri Jun 28, 2013 11:45 pm

Re: Bad pilots, can't fly anyway

#4 Post by MatGB »

Yup. Currently that's the only method I know in which they end up flying something but there's a chance in the future that other things might be introduced.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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