Ship speed

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defaultuser
Vacuum Dragon
Posts: 561
Joined: Wed Aug 26, 2015 6:15 pm

Ship speed

#1 Post by defaultuser » Fri Jan 13, 2017 6:30 am

Interstellar Logistics gives ships an increase in speed. What are the rules on that? Example, I have two fleets of Flux Heavy Troopers, one that was just built that has ship speed 80, and an older fleet of the same with speed 100.

What exactly controls the speed-up due to IL?
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MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Ship speed

#2 Post by MatGB » Fri Jan 13, 2017 8:02 am

Timing. Effects are processed before production so something built doesn't get the bonus. The bonus is reapplied every turn if a fleet is in range so it means the ETA on travel is frequently wrong but that's OK.

Basically, a new fleet doesn't get Effects driven bonuses from outside its own parts/hull.
Mat Bowles

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defaultuser
Vacuum Dragon
Posts: 561
Joined: Wed Aug 26, 2015 6:15 pm

Re: Ship speed

#3 Post by defaultuser » Fri Jan 13, 2017 3:29 pm

Ah, another Effects thing. I should have thought of that.

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Vezzra
Release Manager, Design
Posts: 4609
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Ship speed

#4 Post by Vezzra » Sun Jan 15, 2017 5:53 pm

Meaning, potentially another reason for implementing several phases of effect execution... :mrgreen:

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