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Warden damage

Posted: Sun Feb 19, 2017 5:44 pm
by Scara
Hi,

I got an great damage change at the wardens place, with todays version a24a232. Yiks, I hope this is an error :-O.
warden.png
warden.png (124.59 KiB) Viewed 934 times

Re: Warden damage

Posted: Sun Feb 19, 2017 10:42 pm
by MatGB
Ah. Geoff 's new weapon scripting system doesn't play well with the built in bonuses we gave to some of the monsters.

Iirc it's only guardians to that got these for standard weapons, I'm away from pc can someone try to fix?

Re: Warden damage

Posted: Sun Feb 19, 2017 11:02 pm
by Geoff the Medio
Does the unowned weapon macro need a stacking group?

https://github.com/freeorion/freeorion/ ... s.txt#L129

Re: Warden damage

Posted: Mon Feb 20, 2017 7:43 am
by Geoff the Medio
Added a stacking group. Seems to work. Seemingly wasn't really related to the guard's bonus weapon strength.

https://github.com/freeorion/freeorion/ ... e083f9169e

Re: Warden damage

Posted: Mon Feb 20, 2017 12:40 pm
by MatGB
Ah, so the effect that increased each death ray was instead increasing all the death rays.

Re: Warden damage

Posted: Mon Feb 20, 2017 12:48 pm
by Geoff the Medio
MatGB wrote:Ah, so the effect that increased each death ray was instead increasing all the death rays.
Yes; there is only one copy of each part meter on each ship, regardless of how many copies of the part the ship (design) has.