Dragon Tooth-less

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mem359
Dyson Forest
Posts: 214
Joined: Sun Jun 08, 2014 1:18 am

Dragon Tooth-less

#1 Post by mem359 » Sat Mar 25, 2017 10:00 pm

I got a Dragon Tooth from some Ancient Ruins.
Noticed it had 0 attack.
Three Death Rays, all with 0 attack.

I'm assuming this was a technology requirement. (Don't even have plasma cannons yet.)
Seems odd. By the time I have researched Death Rays, I won't need the Dragon Tooth anymore.
Are the weapons being useless a design choice, or a bug?

I'm wondering if it would be better to lower its weapons to either Laser or Plasma Cannon (or maybe the Kraken jaws/bite?) so it might defend itself before it gets obsolete. Or maybe just make it a pure scout ship.

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Dilvish
AI Lead, Programmer
Posts: 4713
Joined: Sat Sep 22, 2012 6:25 pm

Re: Dragon Tooth-less

#2 Post by Dilvish » Sun Mar 26, 2017 2:39 am

there is a PR up that fixes this, but it hasn't been merged yet.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

dbenage-cx
Programmer
Posts: 389
Joined: Sun Feb 14, 2016 12:08 am

Re: Dragon Tooth-less

#3 Post by dbenage-cx » Sun Mar 26, 2017 2:58 am

This was a bug, I just merged the pending PR so should be fixed in master.

One thought to improve desirability of not only the Dragon Tooth, but also Xentronium Hull, is to increase the rate of fire (with reduced damage).
By itself, might not be enough to make researching the hull desirable, at least until we flesh out part based upkeep.
Any content posted should be considered licensed GNU GPL 2.0 and/or CC-BY-SA 3.0 as appropriate.

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mem359
Dyson Forest
Posts: 214
Joined: Sun Jun 08, 2014 1:18 am

Re: Dragon Tooth-less

#4 Post by mem359 » Mon Mar 27, 2017 6:05 pm

dbenage-cx wrote:This was a bug, I just merged the pending PR so should be fixed in master.
Yah, made a build today from master, and the Dragon Tooth has active Death Rays again. Thanks.

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