build 2017-04-05.1d920a4

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Scara
Space Kraken
Posts: 140
Joined: Thu Apr 23, 2015 11:21 am

build 2017-04-05.1d920a4

#1 Post by Scara » Fri Apr 07, 2017 12:23 pm

Hello!

I tried the mixed fleets with fightership, that's working now, nice!
In my actual game I found out that I can see the planets of the yellow player, although I haven't met him yet at all. I'm the blue player.
wellow.png
wellow.png (251.44 KiB) Viewed 330 times
Trying to find out when the yellow player first appeared on my view, I loaded older savegames in rapid order, but the game got stuck somehow...
I got this message in the consol:
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): bind: Address already in use
Since then I wasn't able to load any game anymore or start a new one, a the game freezes everytime with a black screen and that message in the console.

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Vezzra
Release Manager, Design
Posts: 4673
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: build 2017-04-05.1d920a4

#2 Post by Vezzra » Fri Apr 07, 2017 12:44 pm

Scara wrote:In my actual game I found out that I can see the planets of the yellow player, although I haven't met him yet at all. I'm the blue player.
Both of you have the George species. George have a special species trait, "Communal Vision", which means that all George (regardless which empire they belong to) share (basic?) vision of their colonies. So, if you have George colonies in your empire, you get vision of all other George colonies on the map. Fluff explanation: George is actually a telepathic entity, so each George can "see" each other George.
I got this message in the consol:
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): bind: Address already in use
Since then I wasn't able to load any game anymore or start a new one, a the game freezes everytime with a black screen and that message in the console.
Sounds like there has been a FO process left behind. Have you tried restarting your computer?

Scara
Space Kraken
Posts: 140
Joined: Thu Apr 23, 2015 11:21 am

Re: build 2017-04-05.1d920a4

#3 Post by Scara » Fri Apr 07, 2017 1:06 pm

Thanks for the fast reply, I haven't often played george, this time I invaded a population next to me.
I checked my processes and found the left over freeorionca process, killing it solved the problem =)

LGM-Doyle
Programmer
Posts: 219
Joined: Mon Feb 29, 2016 8:37 pm

Re: build 2017-04-05.1d920a4

#4 Post by LGM-Doyle » Fri Apr 07, 2017 9:28 pm

Scara, thanks for the bug report.

I was able to replicate your crash and I have pushed a PR that might fix it.

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