Mandatory stop on systems
Posted: Sat May 13, 2017 6:25 pm
Playing version 2017-05-09.ab336ed_Test_Win32
I've noticed that my scout has to stop (and consume the rest of movement for that turn) on every system that is not under supply range (the stop number gets a yellow and black circle aroun it instead of white): In that image the systems out of supply are also not visited yet. I got the information on the area from a derelic ship.
So is it because of the supply range or because my empire has never been actualy there.
I had not noticed this on previous versions, but I don't discard it to be an old feature of FO.
Edit: now I don't understand. Two turns later, once my scout is the stop 2, arriving to Thuban, the rest of the route only shows white stops at 4, 6 and 7 (now called 1, 2 and 3).
I've noticed that my scout has to stop (and consume the rest of movement for that turn) on every system that is not under supply range (the stop number gets a yellow and black circle aroun it instead of white): In that image the systems out of supply are also not visited yet. I got the information on the area from a derelic ship.
So is it because of the supply range or because my empire has never been actualy there.
I had not noticed this on previous versions, but I don't discard it to be an old feature of FO.
Edit: now I don't understand. Two turns later, once my scout is the stop 2, arriving to Thuban, the rest of the route only shows white stops at 4, 6 and 7 (now called 1, 2 and 3).