If it does not work for you, please post config files, log files and a save game to this issue. I posted the issue, but the functionality has always worked for me, so I have no test case.
The command lines are for linux. Translate them to the correct equivalents in windows.
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./freeorion --auto-advance-n-turns 10 --auto-quit --quickstart
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./freeorion --auto-advance-n-turns 10 --auto-quit --load ~/.local/share/freeorion/save/test.sav
Instructions to setup "persistent_config.xml" are here
Here is an example "persistent_config.xml" that will, start a game with 5 AIs, with 5 different aggression settings and produce auto saves of the 20 most recent turns.
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<?xml version="1.0"?>
<XMLDoc>
<GameSetup>
<ai-aggression>AGGRESSIVE</ai-aggression>
<ai-players>4</ai-players>
<empire-color>13</empire-color>
<empire-name>A1 Test Corp</empire-name>
<galaxy-age>GALAXY_SETUP_RANDOM</galaxy-age>
<monster-frequency>GALAXY_SETUP_HIGH</monster-frequency>
<native-frequency>GALAXY_SETUP_MEDIUM</native-frequency>
<galaxy-shape>ELLIPTICAL</galaxy-shape>
<planet-density>GALAXY_SETUP_HIGH</planet-density>
<player-name>Test Player</player-name>
<seed>check 1</seed>
<specials-frequency>GALAXY_SETUP_LOW</specials-frequency>
<starlane-frequency>GALAXY_SETUP_MEDIUM</starlane-frequency>
<stars>167</stars>
<starting-species>RANDOM</starting-species>
</GameSetup>
<AI>
<config>
<trait>
<aggression>
<force>1</force>
<AI_0>5</AI_0>
<AI_1>4</AI_1>
<AI_2>3</AI_2>
<AI_3>2</AI_3>
<AI_4>1</AI_4>
<AI_5>0</AI_5>
</aggression>
</trait>
</config>
</AI>
<autosave>
<limit>20</limit>
<multiplayer>1</multiplayer>
<single-player>1</single-player>
<turns>1</turns>
</autosave>
</XMLDoc>
The typical problem is that at some point one of the AIs will kill your empire. If you save a game, after you convert your homeworld to SuperTesters then that will buy your completely passive empire some additional time.
Have fun.