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Re: Exobot population on asteroids

Posted: Fri Nov 22, 2019 2:05 am
by alleryn
JonCST wrote: Fri Nov 22, 2019 12:21 am As far as construction, well, doesn't nearly everyone create a batch of scouts, another frigate, and an outpost ship? Sometimes troop ships are appropriate, but again, we can always rearrange the order manually after they're all queued.
My most common first build is a troop ship, though not if i start with poor offensive ground troops (or if natives are off).

Re: Exobot population on asteroids

Posted: Fri Nov 22, 2019 3:33 am
by swaq
alleryn wrote: Fri Nov 22, 2019 2:05 am
JonCST wrote: Fri Nov 22, 2019 12:21 am As far as construction, well, doesn't nearly everyone create a batch of scouts, another frigate, and an outpost ship? Sometimes troop ships are appropriate, but again, we can always rearrange the order manually after they're all queued.
My most common first build is a troop ship, though not if i start with poor offensive ground troops (or if natives are off).
I usually build an outpost ship first or sometimes a scout.

Re: Exobot population on asteroids

Posted: Fri Nov 22, 2019 4:10 am
by JonCST
So, we all have our preferred "usual", and i'm betting many (most?) people have a pretty constant first 3-5 builds.

A "pre-scripted" build/research sequence would be nice. It's probably not all that high on the requested features queue.

MHO, of course.

Jon

Re: Exobot population on asteroids

Posted: Fri Nov 22, 2019 5:32 am
by defaultuser
Teensy Juggernaut wrote: Mon Nov 18, 2019 4:30 pm It's not that they weren't Poor, as far as I remember that's been always, it's that they were initially survivable when they were first colonized.
Certainly not recently. If you don't have the tech to grow, then you'll trend towards 0 at a maximum. I don't think there is any combination of research and specials that has 1 as a stable population. If you're at Sub Hab and Symbiotic Biology, it's going to be 0 pop. However, it takes a while to get there, I think it's 10% reduction per turn. I sometimes put sacrificial Exobot colonies on worlds that have growth specials for other species.