Weapon update timing (turn processing order)

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Joined: Tue Sep 30, 2014 10:01 am
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Re: Weapon update timing (turn processing order)

#16 Post by Ophiuchus » Mon Oct 14, 2019 7:43 am

All talking of turn etc is ambiguous (I also have a third valid definition at hand) and for this discussion it is not helpful as there is a dependency on the order of processing orders.

I will most likely in future try to either talk about what you can see in the sitrep report because that is unambiguous and about order processing and order processing order.

And yay, the PR got merged so it will be in the next test builds.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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