AI owned Gateway to the Void causes self-pwnage

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spikethehobbit
Space Squid
Posts: 66
Joined: Mon Aug 27, 2012 7:24 pm

AI owned Gateway to the Void causes self-pwnage

#1 Post by spikethehobbit »

An AI player captured an outpost on the same turn that I completed a Gateway to the Void there. The AI then kept trying to reinforce that system with predictable results. At least it stopped the Black Krakens.

Suggestion: If the AI manages to capture a GttV, it should sell it if it doesn't want it.

FreeOrionCH v0.4.9+ local [build 2019-12-16.cf05826] CMake
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Vezzra
Release Manager, Design
Posts: 6100
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: AI owned Gateway to the Void causes self-pwnage

#2 Post by Vezzra »

Opened an issue on github for this bug report: #2715

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Vezzra
Release Manager, Design
Posts: 6100
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: AI owned Gateway to the Void causes self-pwnage

#3 Post by Vezzra »

A fix (#2716) has been provided and merged. If another RC should become necessary, this will also get cherry picked into the release branch.

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