Server believes crashed/disconnected clients are online for very long after the fact.

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ThinkSome
Psionic Snowflake
Posts: 460
Joined: Sun Mar 29, 2020 11:13 pm

Server believes crashed/disconnected clients are online for very long after the fact.

#1 Post by ThinkSome »

with-FreeOrionSDK-v11-335-gb2112feb2

This happens after a crash or if my IP changes. Consequently, I do not get the next turn notification.

A similar issue is also client-side, as the game pretends that nothing happened. I will get disconnected only if I execute an action that requires the server (e.g. say something in chat, shuffle production/research items around ...).

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