So here you are criticizing my feedback for improving a system you don't even use in the first place. That really invalidates most of what you have to say on the subject. I'd be like you prefixing feedback on FO by saying you don't even play it or ever intend to play it, X game is just better.
BTW "sitreps" (I think I know what you mean by that) is excessively verbose, especially with the turn delay early notice issue too. But if you like to use that despite that issue, go for it. This is not a thing for you. The rotation system can be useful, especially with improvements. As far as opening a object window, having to keep changing object filters trying to hunt down what you need (and the filter selection system is not easy to use) When by taking most systems you don't even use (like you yourself said Oberlus, thanks for repeating my point for while acting like your making a case against it) out of rotation, you could quickly and easily rotate through that which you do use, much quicker and easier then messing with that badly designed/incomplete object window!
But you do obsolete things, which is a similar function to what I am describing. Stop talking out of both sides of your mouth and contradicting yourself with your blasted goal post moving.I might unobsolete something maybe once in ten games.
I need more information, nothing anywhere I've looked at says anything like this, so I would appreciate to know how a system like that works. Sounds stupid anyway. Ship cost should not be impacted by existing ships at all.BTW, if you ever build a redundant base, scrap it. It costs you (makes other ships more expensive to build).
I'd have to start telling devs what to do, in order to stop telling them what to do, I won't start telling devs what to do, don't tell me to start telling devs what to do, you can't tell me what to do! AKA STFU with your stupid slander.And try to stop telling devs what they should do, please, specially if you keep asking things from other games really loaded of micromanagement that FO have done in a better way.
Also FO has more micromanagement than most other 4X games.