// TODO: should this move to happiness.macros ?
EffectsGroup // artistic species make other planets with different artistic species on them and in the same system system more stable
scope = And [
Planet
InSystem id = Source.SystemID
Not Source
Species
Not Species name = Source.Species
HasTag name = "ARTISTIC"
//(SpeciesSpeciesOpinion species = LocalCandidate.Species species = Source.Species > 0) // TODO: implement within an Or condition, once species-species opinions are working...
]
activation = And [
Planet
Species
HasTag name = "ARTISTIC"
]
Geoff the Medio wrote: ↑Mon May 16, 2022 3:02 pm
I think the intention was to require influence focus, but if players think it's fine or prefer it as is, then that's probably also OK.
My vote is fine as is. There's already a restriction in the sense that you need 2 different artistic species in-system and the bonus is small.