Oberlus wrote: ↑Mon May 16, 2022 6:34 pm
Tying it to population and to stability baseline: (stability-baseline-5)/100*population
15 stability, baseline=0, +0.1*pop. +0.2 or 0.25*pop for capital would be easy to get, so it's still a big boost. But not that good for weird stuff like happy exobots.
And I think it should be research focused. It's an early policy, easy to adopt and to milk, shouldn't be the most powerful non-focused research bonus. Keeping it non-focused and nerfing the bonus a lot doesn't seem fun, I like that policies are something to play with to get the most. Also, making it research focused solves the weirdness of extra research from planets set to protection.
I actually like the unfocused bonus, but I for the game I guess focus restriction makes sense.
Just a quick calculation: your formula generates 4.4 for a Cray starting world, 2.15 for Egassem and even less for Scylior, because Liberty and disliking palace do not go together well. But Scylior are not a bit problem, they research enough. Other planets will provide almost nothing early on, unless you can conquer a big and happy native planet.
Ophiuchus wrote: ↑Tue May 17, 2022 11:13 am
the other way round is more intuitive for me: scale with population and cut off with stability
That's what I would suggest, too. At the moment, the highest stability that gives any bonus apart from liberty, is 20.
How about: max(0, min(stability-5, 15))*pop/100.
So, the maximum is 0.15 per pop (at stability >= 20), but as the empire gets bigger and less stable, algorithmic research, which give 0.1 regardless of stability and does not boost dislikes will become better.